Ladders

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Ladders

Postby DK114 » Sun Mar 20, 2011 10:56 pm

I propose the ability to build ladders. This idea was probably proposed in the context of siege ladders to overcome an enemy village's wall but what I mean is a ladder that can be placed to allow someone to climb over a cliff. The idea came to me after i realized that a quarter of my claim is going to be on another side of a cliff and that it would be impossible for me to effectively utilize that land and I though to my self "a ladder would be really useful right now."

So what do you think?
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Re: Ladders

Postby cobaltjones » Sun Mar 20, 2011 10:57 pm

Been suggested a million times before. Personally I'd like to at least see a Zelda style "hop" down a cliff but not the ability to get back up one.
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Re: Ladders

Postby DK114 » Sun Mar 20, 2011 11:04 pm

Really? I've only seen suggestions for siege ladders.

For the "Zelda Style Hop" though, that would be kind of cool. How tall are these cliffs anyways?

In the game they seem to be as tall as the player character so maybe 6'

so maybe jumping would lead to 5% chance of breaking your ankle or something?

Why wouldnt you want a way of climbing over a cliff though?

I mean it probably would be pretty easy to make a 6' tall ladder in real life
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Re: Ladders

Postby Tamalak » Mon Mar 21, 2011 12:46 am

I definitely wish there was a way to get past a wall without DESTROYING it.

I was thinking about some kind of "burglary gear". While it's equipped your inventory is reduced to one vertical row. Takes 10 minutes with 40 agility to get over a wall from either direction. Consumed after using it twice. Something like that :)
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Re: Ladders

Postby Kaios » Mon Mar 21, 2011 2:38 am

Personally I always thought walls should block any line of sight (basically a fog of war scenario) from the inside out and outside in and have a type of siege engine (such as a siege tower) that does not allow players to climb over the wall but rather just see inside. (or outside)

Just like ram that too would have a cool down time and also a certain number of tile movement before needing repaired.
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Re: Ladders

Postby TeckXKnight » Mon Mar 21, 2011 2:48 am

Kaios wrote:Personally I always thought walls should block any line of sight (basically a fog of war scenario) from the inside out and outside in and have a type of siege engine (such as a siege tower) that does not allow players to climb over the wall but rather just see inside. (or outside)

Just like ram that too would have a cool down time and also a certain number of tile movement before needing repaired.

Hmm, I kind of like the idea of a fog of war generated within walls. This idea definitely should have its own thread, if it doesnt already.
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Re: Ladders

Postby dra6o0n » Mon Mar 21, 2011 5:15 am

A siege tower is designed to intend to get over a wall.
That kind of idea only works if it requires two or more people (up to a total sum of strength) to push it towards the wall, but obvious lack of players being active all the time (look at time zones) will enable players to exploit it and get into villages way too easily.
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Re: Ladders

Postby Kaios » Mon Mar 21, 2011 6:10 am

I said a type of siege engine such as a siege tower, not actually a siege tower with the intended purpose of getting inside a village.

I don't know what kind of shitty villages you've been in but people collaborate with each other when they are planning to raid or attack a village, not remain inactive with only one person on to do the work.

Anyways the purpose of this is only to see over a wall, so I don't see how anyone would exploit it to get IN the village since it would never be intended to do that, and this would only matter if the devs implemented a fog of war scenario for them so really there's no point in arguing over it. It's completely off-topic and I probably shouldn't have even posted it here.
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Re: Ladders

Postby dra6o0n » Mon Mar 21, 2011 7:33 pm

Well not all villages have active members that are able to be around for more than 3 hours a day in real time... Most of the players are in mixed time zones so some goes active and some doesn't, and the lack of active players being on at the same time as you really put down the motivation to play longer, so you just log off.
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