more UI space

Thoughts on the further development of Haven & Hearth? Feel free to opine!

more UI space

Postby theTrav » Fri Sep 04, 2009 10:01 am

Image
Without making the map panel any bigger I magically can see more because less space is taken up by containers, lists and other widgety things.
This is pretty hack-ish (simple res increase), what I'd really like is to completely detach the widgets so I can have them on a different monitor or something.
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Re: more UI space

Postby sabinati » Fri Sep 04, 2009 1:09 pm

i don't know if detaching the widgets is really necessary, or that many people would be using multiple monitors to play this game... but i really, really want a higher res client. it would be great if there were several options. but yeah, this is definitely the most important thing on my wish list as far as client improvements go.
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Re: more UI space

Postby g1real » Fri Sep 04, 2009 2:38 pm

anno 1602?

That doesn't even exist.
loftar: The inner chaos of the Jorbian mind is hard to conceal. :)
jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence? :)
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Re: more UI space

Postby sabinati » Fri Sep 04, 2009 2:43 pm

g1real wrote:anno 1602?

That doesn't even exist.

http://en.wikipedia.org/wiki/Anno_1602
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Re: more UI space

Postby eql » Fri Sep 04, 2009 4:36 pm

sabinati wrote:
g1real wrote:anno 1602?

That doesn't even exist.

http://en.wikipedia.org/wiki/Anno_1602

fucking epic game. loved it.
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Re: more UI space

Postby sami1337 » Fri Sep 04, 2009 5:27 pm

would be good to have the UI outside the game window for all of us that play windowed.
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Re: more UI space

Postby sabinati » Fri Sep 04, 2009 10:37 pm

so when can i get this hi res client theTrav
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Re: more UI space

Postby g1real » Fri Sep 04, 2009 11:19 pm

eql wrote:
sabinati wrote:
g1real wrote:anno 1602?

That doesn't even exist.

http://en.wikipedia.org/wiki/Anno_1602

fucking epic game. loved it.


This is BLASPHEMY!
loftar: The inner chaos of the Jorbian mind is hard to conceal. :)
jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence? :)
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Re: more UI space

Postby theTrav » Sat Sep 05, 2009 3:44 am

sabinati wrote:so when can i get this hi res client theTrav

when I build it...? Alternatively follow the links in the sound pack thread, everything is shared on the google code project or git hub. Be warned though, you'll either need to compile it or get a programmer to compile it for you.
May not work as advertised
May steal your credit card details
May fill your hard drive with child porn
May be harmfull for your soul
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Re: more UI space

Postby Loopoo » Sat Sep 05, 2009 5:42 pm

Jesus, I wouldn't mind this at all. The one thing that really gets on my tits is the fact that when searching through your chests (be it straw baskets or whatever), the damn container window pops up on you all the time, so you can't simply move quickly from one container to the next (if they are placed close together). So, what I end up doing is having to leave my Inventory window open in the top right corner, out of the way, and then the container windows just pop up in the middle, so I have to close em to move on. Very frustrating...

If you could have the option to pin the windows, and whenever they are re-opened, they go to that position, it'd be awesome. I'd most likely have my inventory down in the bottom left, and the container windows to open in the top right. Would make life that much easier.
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