Jackard wrote:Apples Are Murder
Irealys wrote: Parents aren't just about giving physical body, a name and throwing you into a forest. Well, most parents aren't. I don't know for yours.
Irealys wrote:There is a difference between hand-holding and a basic tutorial. It wouldn't kill those two assholes in the cave to tell me this game is about getting LPs from discovering new stuff, that I should be aware of my starving meter and to be ready to defend myself. And even that wouldn't really be enough to give newbies a chance against douchebags but it would at least be a fucking start.
I haven't actually played the game yet... So some things I don't understand except from the Wikipedia.
It would probably be tough to design everything again and it wouldn't be "lag" friendly but it would be neat. I'm just asking questions here so don't steal my pants for askingThe Legend of Zelda: A Link to the Past.
CTheRain wrote:I haven't actually played the game yet... So some things I don't understand except from the Wikipedia.
CTheRain wrote:I'm just asking questions here so don't steal my pants for asking :shock:
Arcanist wrote:CTheRain wrote:I haven't actually played the game yet... So some things I don't understand except from the Wikipedia.
Combat is seperate from actual skill levels already, and combat takes less than half of the skills anyway, most of them are crafting based.
I have no idea what Zelda's combat is like, and you have no idea what haven't combat is like, perhaps you should play before you critique
TeckXKnight wrote:CTheRain wrote:I'm just asking questions here so don't steal my pants for asking
Lame comment that cheapens everything else you've said.
Haven's combat styles are not equal for better or worse. Archery, for example, is not practically useful for PvP, instead you mainly use it to hunt animals or snipe players afking behind their walls.
For all intents and purposes forcing a hardcap across all combat styles wouldn't change anything. The best fighters split their growth between the two melee combat skills for defensive and damage purposes. Likewise no real time pvp game is friendly to lag, so nothing changes.
Yeah its strength and constitution for the DMG/DEF purposes right?
Arcanist wrote:Characters are already specialized in fighting, or crafting, rarely both.
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