It's an often noted fact that melee simply CANNOT keep up with UA, What with the maneuvers, and the IP to attack, What can we do to rectify this?
I sadly have few ideas on how to handle this, But I'd really like to see it happen, any ideas would be appreciated, I'm sure there is a way, Let's find it!
Off the top of my head my ideas are:
-Add penetration like punch, though significantly less, to account for the massive damage from weapons
-Add a No IP attack for axes and swords 0.75 damage same weight (slash for swords, Gash for axe)((this may be a bad idea))
-Add a maneuver named parry for melee, mimics Dash!, adds a little defense based on delta, gives IP based on defense weight is 1.0 so you still want to use your shield when you can (need axe or sword to use, can't parry empty handed) this would also bring b12s to the forefront I'm sure they need a lot of IP, and they can't equip a shield so they are forced to increase both UA and melee
-Add metal shields that have deflection/armor (I've mentioned this before I believe)
That's all the ideas I have for now, feedback would be appreciated of course, I'm sure there is fatal flaws in balance somewhere there that escapes me.
Let's see what we can come up with, if we find something that catches jorb and loftar's eye, we might get to see melee fighting on the rise!