Inventory Overhaul

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Inventory Overhaul

Postby OvShit » Sat May 28, 2011 6:30 pm

The concept is pretty simple and was asked for some time ago. Still, it`s neat, so why not?
So, one stone(nearly 100g) takes as much place as a pie(1 kg) or moth(less than 5g). Small things which should be hauled in mass are being hauled around like they`re made out of glass. And we`re able to haul hundreds of kg of goods, which is pretty unrealistic aswell.
The idea is: let the weight of the items hauled will determine the capacity of inventory instead of quantity of tile taken.
This way player gets a 8x8 inventory and basic hauling ability of 15 kg. With backpack it`s increased to 25, and with traveller`s sack it`s increased by 3(7 for hi-ql ones, up to 15 for two hi-ql). One can`t lift things if more than half of current weight capacity is used. One can also increase his hauling ability by raising str and con(additional weight hauled = (str+con)/50).
Merchant`s robe, instead of allowing you to haul more, adds a four-slot inventory, into which a flask, keyring, sling or something else which`s not tool but still is something you`d keep with yourself can be added - pockets, in other words.
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Re: Inventory Overhaul

Postby btaylor » Sat May 28, 2011 6:40 pm

I don't like it. Making the inventory system more complicated and "realistic" does not help in this particular game. If I wanted this I would go back to playing Wurm.
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Re: Inventory Overhaul

Postby brohammed » Sat May 28, 2011 7:34 pm

I would prefer more specialist containers (like seed pouches and keyrings) to a weight-based system.

Lofty said he's working on a material system, that will probably help too.
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Re: Inventory Overhaul

Postby DatOneGuy » Sat May 28, 2011 7:39 pm

Current system + Stacking based on weight.
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Re: Inventory Overhaul

Postby Killawatt » Sun May 29, 2011 4:59 am

OvShit wrote:The concept is pretty simple and was asked for some time ago. Still, it`s neat, so why not?
So, one stone(nearly 100g) takes as much place as a pie(1 kg) or moth(less than 5g). Small things which should be hauled in mass are being hauled around like they`re made out of glass. And we`re able to haul hundreds of kg of goods, which is pretty unrealistic aswell.
The idea is: let the weight of the items hauled will determine the capacity of inventory instead of quantity of tile taken.
This way player gets a 8x8 inventory and basic hauling ability of 15 kg. With backpack it`s increased to 25, and with traveller`s sack it`s increased by 3(7 for hi-ql ones, up to 15 for two hi-ql). One can`t lift things if more than half of current weight capacity is used. One can also increase his hauling ability by raising str and con(additional weight hauled = (str+con)/50).
Merchant`s robe, instead of allowing you to haul more, adds a four-slot inventory, into which a flask, keyring, sling or something else which`s not tool but still is something you`d keep with yourself can be added - pockets, in other words.


While maybe such a limited carrying system would not work (and I don't particularly like it), maybe a weight-to-constitution system could be implemented.

On top of your constitution to determine stamina loss, add generic weights so that carrying a shit-ton of heavy objects will weigh you down more, as they would in real life.

And yes, I can't believe I'm doing it, but I'm ripping an idea from Runescape. Shoot me.
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Re: Inventory Overhaul

Postby novaalpha » Sun May 29, 2011 5:05 am

Don't want any weight. Just need a bigger inventories. Possibly even with addition of new inventory-increasing gear. Belts/gloves... rings(?).. whatever.

It has been discussed about 300 times.
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Re: Inventory Overhaul

Postby KettenRak » Mon May 30, 2011 2:29 am

I could also get behind being able to rotate items in my inventory. I can't think of any reason why I shouldn't be able to have a board take up a 4x1 space instead of a 1x4 space. Probably wouldn't even be that hard to code. I like the tetris-esque aspect of the current inventory management system. But at least in tetris you get to rotate your pieces. :)
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Re: Inventory Overhaul

Postby DatOneGuy » Mon May 30, 2011 2:41 am

novaalpha wrote:Don't want any weight. Just need a bigger inventories. Possibly even with addition of new inventory-increasing gear. Belts/gloves... rings(?).. whatever.

It has been discussed about 300 times.

The typical reasons are that you can't carry enough of the annoying shit (bricks, seed, soil, etc).
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Re: Inventory Overhaul

Postby daemmonium » Mon May 30, 2011 5:52 pm

KettenRak wrote:I could also get behind being able to rotate items in my inventory. I can't think of any reason why I shouldn't be able to have a board take up a 4x1 space instead of a 1x4 space. Probably wouldn't even be that hard to code. I like the tetris-esque aspect of the current inventory management system. But at least in tetris you get to rotate your pieces. :)


Go IRL and get a backpack. Grab a board big one if possible. Try to put it in vertical way > Fits. Try to put it in horizontal way > FFFFFFFFFFF

Some items has 4x1, others 1x2, it's item specific. And no, I wont tell you to go play Tetris.
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