loftar wrote:As for teleportation, we'll likely restrict it quite a bit, but I'm not quite sure exactly how, yet. My current line of thought is to remove the RoB and the village totem as login points, and then maybe make it so that a player character remains in-game for another minute after one logs the client out (so as to discourage the most trivial of teleportation, and to eliminate the problem of thieves logging out the second they're spotted). That plan may be revised in parts or in whole, though, so if you've got a better idea, pray tell.
So:
1. Can't log into rob or village totem. This means you can ONLY log into your hearth or where you last logged out. This means that you can't port items, and you can't port to trade. Users who live far away will be unable to trade with others.
2. Boars and foxes and other aggressive animals may kill you, because you are unconscious for less than a minute: if you log out as soon as you're unconscious and aggro ends, it'll reaggro you and hit you again, potentially preventing you from logging out fully.
3. Thieves cannot log out the second they're spotted -- nor can players who spot aggressive thieves, though I'm sure that apart from what happened to Coriander, thieves are more likely to run than to fight. This, however, may lead to more aggressive thieves, increasing the danger low-level characters experience.
4. Can't port to towns, so newbies are, basically, unable to join remote towns without an armed escort (hard, because those armed escort guys can't port to the rob, and would have to walk from town to ring, and then back, JUST to recruit a new player). Newbies will instead be largely forced to join up with a nearby town or go on their own. Right now, Brodgar town keeps this from being too terrible, but even then I don't like the difficulty of inviting newbies into your town if you're NOT camping the RoB. Medium/strong characters, of course, can just travel to the town to hearth there without getting killed.
I don't like this much: low-level characters have too many ways to accidentally die, including swimming (perhaps make swimming cost 10k or 15k, to prevent people from buying it without careful consideration), not wearing shoes in a forest, and those new "might kill you" mobs. And there's too many things working against them, to make the game unappealing to people who don't immediately have a group -- the LP at the beginning is difficult (why not start newbies at full change?), there's no tutorial, aggressive mobs quite close to RoB (this might be a short-term effect), etc.
You're removing two of the three spawn points (rob, hearth, town). This makes travel, and consequently trade, much more difficult.