discovery of combat moves and maneuvers

Thoughts on the further development of Haven & Hearth? Feel free to opine!

discovery of combat moves and maneuvers

Postby sabinati » Mon Jul 11, 2011 2:35 am

sCouraGe: i meat a hearthling named buch oorris he taught me the roundhouse
sabinati: man that would actually own if there were some maneuvers you had to learn or discover
sabinati: maneuvers/moves
DatOneGuy: It would :(
sabinati: goddamn

thanks to sCouraGe for the idea.

basically there should be moves and maneuvers that would be discovered in combat with various animals (e.g. bloodlust is discovered from being in combat with a raging bear), moves that would be discovered by certain conditions in live combat or spars, and moves that would be discovered from noncombat situations.
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Re: discovery of combat moves and maneuvers

Postby Jackard » Mon Jul 11, 2011 2:36 am

I suggested this before, when pointing out that Skills have become superfluous - a legacy mechanic - and that it would be possible to replace them entirely with Discoveries and Skill Values, maybe even giving villages themselves a tech/culture tree!

Focusing the entirety of your LP into Skill Values was a welcome part of the original Study system. That progression felt much more natural and easier to explain than dividing LP between both Skills and Skill Values. (And these two mechanics having such similar names can be confusing for new players!!)

Unlocking an entire group of recipes by purchasing Skills seems more restrictive and unintuitive than the system could otherwise be. What exactly does a Wicker Breadbasket have to do with Hearth Magic or Carpentry? Why must one learn Animal Husbandry to discover ropemaking? Why must one learn Fishing before learning to Swim? Why does learning Glassmaking not unlock the bottle and glass recipes? What about when they add regional materials down the line? What if existing items are given additional uses unrelated to the skill they require, as ropes were? Tying bottles to Winemaking/Beermaking makes about as much sense as tying jars to Prospecting or Cartography!

The game not bothering to inform you of new unlocks does not help anything!
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Re: discovery of combat moves and maneuvers

Postby DatOneGuy » Mon Jul 11, 2011 2:37 am

Monkey & I had this idea, but not for HnH a while ago.

It would fit HnH quite well I bet :~O
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Re: discovery of combat moves and maneuvers

Postby ninja_yodeler » Mon Jul 11, 2011 2:52 am

+1 also what jackard said.


as long as i understand your saying that instead of buying swordsmanship we should be able to discover the same moves by sparring with a sword. because do want that. that way we can put that lp into MC for the sword
Phaen wrote:RIP Homicidal Ninja :(
Let us reflect upon the good he was able to do during his short time in the hearthlands.
Let us remind ourselves of his bravery and willingness to fight for the safety of his friends!
Let us hope he can surpass his previous achievements in his future lives.
<3
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Re: discovery of combat moves and maneuvers

Postby DatOneGuy » Mon Jul 11, 2011 3:36 am

ninja_yodeler wrote:+1 also what jackard said.


as long as i understand your saying that instead of buying swordsmanship we should be able to discover the same moves by sparring with a sword. because do want that. that way we can put that lp into MC for the sword

Hidden moves also added in that you learn by discovery.

Not an alternative

For example you can learn 'Roundhouse Kick' by messing around doing X or something.
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Re: discovery of combat moves and maneuvers

Postby ninja_yodeler » Mon Jul 11, 2011 3:44 am

:( still good though i suppose. there was a guy who used to play called chuck norris. i bet he'd love that :lol:
Phaen wrote:RIP Homicidal Ninja :(
Let us reflect upon the good he was able to do during his short time in the hearthlands.
Let us remind ourselves of his bravery and willingness to fight for the safety of his friends!
Let us hope he can surpass his previous achievements in his future lives.
<3
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Re: discovery of combat moves and maneuvers

Postby Archer » Mon Jul 11, 2011 5:15 am

+1 to this idea.

Though, just a thought I had while reading it.

In real life, a trained fighter never started out knowing how to pull off fancy moves or techniques. He learned them from someone more skilled than himself.

So maybe make it to where someone with say 50 UAC can be taught moves they dont know by someone with 100 UAC?
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Re: discovery of combat moves and maneuvers

Postby sabinati » Mon Jul 11, 2011 5:52 am

well, the goal was to have people learn through experimentation in combat and also from a skilled master, i don't see any benefit in assigning arbitrary numbers, if you've seen a bear go into rage mode, you should know bloodlust, and should be able to teach it (this is just an example)
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Re: discovery of combat moves and maneuvers

Postby Jackard » Mon Jul 11, 2011 5:53 am

Archer wrote:IN REAL LIFE, a trained fighter never started out knowing how to pull off fancy moves or techniques. He learned them from someone more skilled than himself. So maybe make it to where someone with say 50 UAC can be taught moves they dont know by someone with 100 UAC?

i dunno sounds like an arbitrary restriction to me
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Re: discovery of combat moves and maneuvers

Postby DatOneGuy » Mon Jul 11, 2011 7:47 am

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