When you kill other guy your stats and skill are changing like that: (Your skill + Dead man skill ) / 2*
*) unless the Dead man did criminal acts against you
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
Potjeh wrote:But if he throws a toad at you as you're about to kill him you get your stats averaged with toads' stats instead.
Tonkyhonk wrote:Potjeh wrote:But if he throws a toad at you as you're about to kill him you get your stats averaged with toads' stats instead.
i love this with a passion.
d_datica wrote:Get the damn server back up before I go back to having a life
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uroyoan wrote:dude imagine what if a high level guy kills a low level so lets say you are 100 other is 50
100+50=150/2
u get 75 so this means it will make u worsewith ur formula.
evilrich wrote:assuming idea is to stop people killing 5 min old newbs... would probably stop alt rushes for defending.. thats it. generally not overly impressed with this idea personally.