Apart from better forms of transport, the kind of stuff I think is sorely lacking right now from H&H is pretty much related to village management, and trade. We really need ways to help make the world link together, but in a way that does not detract from the general feel of the game as player run, not NPC run. The value of goods is up to us, not to an arbitrary system.
In another thread Jorb made a suggestion for kind of meta-level markets that kind of freaked me out. I am worried about the consequences for any kind of complexity emerging if we can just click on a 'trade' idol in a village and instantly buy stuff from around the world. Some have suggested that the goods arrive after some 'delay' that takes into account the distance between places. I think, as Potjah noted, that this still detracts from people doing the trading. Still, we _need_ something to replace the current method of out of RoB meetups etc. organised often out of game.
My Trade Suggestion:
New Building: Trade Post
A trade post can be constructed by a village lawspeaker.
Any player can access a trade post, and see a list of
A) goods currently stored and for sale _in_ that trade post, and
B) goods for sale globally
C) post a trading service advertisement (some form of registration required?)
D) accept a trading commission
C) and D) are effectively the link in the chain. Imagine that people could buy or sell goods from a single location, with the goods physically carried and deposited, and physically picked up. What changes hands as payment is stipulated by the person offering the good. However, imagine that a person wishes to buy some goods from a trading post on the global screen. They must not only 'buy' the item, but they must _also_ go through a list of registered traders, and select one who has a good service fee. The person whose trading service is fee is accepted can then pick up a nailed shut crate with the goods inside. By delivering them to the designated Trading Post, they receive their fee automatically (as it has been deposited by the buyer). The other end of the fee, the 'seller fee' can be picked up by bringing the other end of the bargain back again. Voila, we have trade that both lets people sell goods on an open market, and still requires actual people to shift goods over land and water via whatever method they have at their disposal. Over time, some players might build up a reputation for speedy and safe delivery, and hence can charge more for their transport services than others.
People might ask for all kinds of strange things as a fee for carrying goods, but I suspect that they would try and standardize their charges as much as possible, so as to increase the chance of getting a commission. Likewise, people might end being more likely to sell a certain object if they only ask for coins in exchange. In fact, this could be a major influence on getting people to use coinage. It might be that merchants would charge x steel coins as a standard rate.
What do people think?