Wyrd Uses

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Wyrd Uses

Postby Mitudev » Thu Jul 28, 2011 8:31 pm

The new wyrd system opens an opportunity for distinctions between Hearthlings in more than their differences in skill values. Ultimately, given enough LP, any Hearthling could have all the Skills that allow separate abilities, for example: the farmer could also be able to mine. If his Personal Beliefs were allocated to make the farmer excellent at farming, he would not be a good miner, but he could do it. The difference in the use of Wyrd powers through the new Personal Belief of Friendship-Solitude offers a new way to mechanically differ a Hearthling's abilities. The goal is not to make a 'class' system, but a system that provides more in depth Wyrd abilities without allowing an overlap that would cause dysfunction.

If a Hearthling took one of the following Skills, then it could not take another.

Skald (Bard)
The Skald skill would allow a Hearthling to learn tales and songs that inspire his kin by giving small benefits. All these benefits would drain wyrd over time.
Such benefits could be a Song of Might that gives kin in a small area around the Hearthling a bonus to their strength. Another could be Song of Solace, which would calm wild animals and make them docile (not domesticated) and not interested in attacking.
No Hearthling could be effected by two Skald songs at the same time.

Gothi (Druid)
The Gothi skill has wyrd abilities that give minor bonuses to an entire village. All these benefits would drain wyrd over time.
Gothi abilities would be small than the Skalds, but effect the entire village that the Gothi is in. Minute bonuses to LP gain, specific skills like carpentry, or other abilities.
No Hearthling could be effected by two Gothi abilities at the same time.

Barbarian/Huscarl (I have no clue what to call this)
The Barbarian skill gives benefits to the Hearthling that only effect himself and are largely related to combat. All these benefits would drain wyrd over time.
Barbarians would be able to gain a boost to different maneuvers, strength, con, or the UA skill.
No Hearthling could be effected by two Barbarian abilities at the same time.

Ranger (No clue)
The Ranger skill produces benefits that aid the Hearthling in Ranging, Foraging, and Hunting. All these benefits would drain wyrd over time.
Rangers use their abilities somewhat like the Barbarian's, yet they only pertain to what a Ranger would need, like not needing to eat for long ranging expidetions, slower stamina drain, and being better at tracking a Hearthling.
No Hearthling could be effected by two Ranger abilities at the same time.
W5: Sevenson
W4: Kail the Chieftain of Providence
W3: Crofton the Hermit

There was once a bear with crimson hair
He moved faster than Kail could see:
And took his fingers three.

Excerpt from the Battle of Seven Fingers
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Re: Wyrd Uses

Postby sabinati » Thu Jul 28, 2011 8:37 pm

what? when did they add wyrd?
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Re: Wyrd Uses

Postby Radenk » Thu Jul 28, 2011 8:44 pm

What new system? :shock:
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Re: Wyrd Uses

Postby Jackard » Thu Jul 28, 2011 8:48 pm

yea ok
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Re: Wyrd Uses

Postby painhertz » Thu Jul 28, 2011 8:52 pm

he probably did the same thing i did, saw the old thread and figured it was a new update. Either that or he's trollin.....
"I shall PERSONALLY witness for you at the shiny, chrome gates of Valhalla!"
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Re: Wyrd Uses

Postby SacreDoom » Thu Jul 28, 2011 8:57 pm

Jackard wrote:yea ok
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Re: Wyrd Uses

Postby Mitudev » Fri Jul 29, 2011 1:58 am

It is new, it has not been implemented.
W5: Sevenson
W4: Kail the Chieftain of Providence
W3: Crofton the Hermit

There was once a bear with crimson hair
He moved faster than Kail could see:
And took his fingers three.

Excerpt from the Battle of Seven Fingers
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Re: Wyrd Uses

Postby painhertz » Fri Jul 29, 2011 2:14 am

Look at the date on the post....
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Re: Wyrd Uses

Postby burgingham » Fri Jul 29, 2011 6:55 am

Mitudev wrote:It is new, it has not been implemented.


You go and tell them.
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