Rotatable Cabis/Kilns/Ovens/Forges

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Rotatable Cabis/Kilns/Ovens/Forges

Postby Harleyvitality » Fri Sep 18, 2009 6:52 am

I'm sure this must have been brought up before but I would love to see an option to rotate the structure you are building (or, rather, choose which way you would like it to face) when the building process begins.

It would be very simple to flip the sprites obviously, the only thing that would have to go into coding really is to set the house facing South (default is East) to the correct door position.

There could be a little visual window showing two images of a cabin/oven/etc that makes you select which way you'd like it to face (South or East) as well as adding the materials (Like having two house pictures above the materials list on the build menu).

------
Main issue I see is the shading/lighting on the structures themselves. (Pointed out by Chakravanti)
"...wha...what did she say about loading a...a..a what?.."
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Re: Rotatable Cabis/Kilns/Ovens/Forges

Postby Peter » Fri Sep 18, 2009 7:07 am

Cabis? What's a cabis?

Yeah, I know what you mean.
It has, in fact, been suggested. I still am not quite sure why it hasn't been implemented in some respect or annother.
Surprise.
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Re: Rotatable Cabis/Kilns/Ovens/Forges

Postby PhaedrothSP » Fri Sep 18, 2009 7:14 am

There would probably be a rotation toggle while placing, much like how holding shift lets you place off the grid.

The only reason I can think of for this not being implemented, is because aside from cabin doors, it has no use.
You can still interact with kilns, ovens, and smelters even though the openings are on the opposite side.
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Re: Rotatable Cabis/Kilns/Ovens/Forges

Postby Pacho » Fri Sep 18, 2009 9:13 am

I like my pretty camps.

I hate my ovens looking the wrong way =[
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Re: Rotatable Cabis/Kilns/Ovens/Forges

Postby g1real » Fri Sep 18, 2009 6:49 pm

Jorb, get to work.
loftar: The inner chaos of the Jorbian mind is hard to conceal. :)
jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence? :)
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Re: Rotatable Cabis/Kilns/Ovens/Forges

Postby loftar » Fri Sep 18, 2009 7:01 pm

The greater problem than actually mirroring the images is the maintenance of multiple resources (alternatively extending the protocol to handle it in realtime) and the fact that each flippable object would have to keep track of its orientation and what not. It's more than well possible, of course, but it just doesn't feel worth it; it'll have to wait, at least. ;)

We could still, of course, just implement a 3D client and make everything arbitrarily rotatable. :)
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Re: Rotatable Cabis/Kilns/Ovens/Forges

Postby g1real » Fri Sep 18, 2009 7:27 pm

3d client!

THREEDEE CLIENT.

I want to rotate my view :O
loftar: The inner chaos of the Jorbian mind is hard to conceal. :)
jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence? :)
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Re: Rotatable Cabis/Kilns/Ovens/Forges

Postby Pacho » Fri Sep 18, 2009 11:26 pm

g1real wrote:3d client!

THREEDEE CLIENT.

I want to rotate my view :O


I guess that means J&L need to get to work >=[

*pulls out his whip*
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Re: Rotatable Cabis/Kilns/Ovens/Forges

Postby theTrav » Mon Sep 21, 2009 5:25 am

MOAR DEES!

at the least play around with throwing textures on basic primitives.
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Re: Rotatable Cabis/Kilns/Ovens/Forges

Postby Amagineer » Tue Sep 22, 2009 10:10 pm

To make this worthwhile (for stuff != buildings with doors) you'd have to force users to use said rotated objects from the correct side. However, that would remain annoying until we got some path-findery.
~/\/eer
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