Mordor Points

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Mordor Points

Postby niltrias » Fri Sep 18, 2009 11:22 am

As opposed to the current civ situation, in which getting away from idols and hearths automatically catapults you into mordor, I would like to suggest there be "mordor points" on the map that generate level X zones, and push back against civ zones. The ambient zone would then be about 5-6, with peaks near the mordor points and valleys near settlements. These mordor points would spawn semi-randomly, and be tied to super-critters like dragons, trolls, and whatever else the devs come up with. This would have a few interesting results:

-> Level X animals would become less common. Right now, we are awash in level critters, which means that the highest possible raw materials are plentiful now. This would make high-level bones, skins, etc rarer and more valuable.

-> Hunting would be more interesting. Instead of just walking away from a city, hunters would have to..erm...hunt for the best zones, in much the same way that others have to hunt for high quality water, soil, and mines.

-> Resource competition would increase, along with interaction. Also, since killing the uber-beast that generates the mordor point would remove the mordor point itself, high level hunters would have to make a choice between a constant supply of level X animals, or "going for the gold" and taking out the uber-beast for the phat lewt.

-> Hunter/villager interaction could get more interesting. When a mordor point spawns in a cave not far from a peaceful village, the wildlife suddenly becomes aggressive and the villagers have to band together to drive the beast off...or save themselves the risk by finding a powerful hunter to do the job.

What do you think?
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Re: Mordor Points

Postby Jackard » Fri Sep 18, 2009 11:58 am

sounds fine to me

of course they might keep the current system, have all the monsters over level ten, and use this for them
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Re: Mordor Points

Postby niltrias » Fri Sep 18, 2009 2:07 pm

Ah, so X would be ambient and the mordor points would go over that? That actually sounds even better to me. We need meaner critters.
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Re: Mordor Points

Postby Potjeh » Fri Sep 18, 2009 2:09 pm

I like this.
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Re: Mordor Points

Postby sabinati » Fri Sep 18, 2009 2:14 pm

niltrias wrote:Ah, so X would be ambient and the mordor points would go over that? That actually sounds even better to me. We need meaner critters.

yeah
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Re: Mordor Points

Postby g1real » Fri Sep 18, 2009 2:38 pm

Anything above level X should double, triple, quadruple in strength.

Now imagine a level XX bear pwning blaze.
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Re: Mordor Points

Postby niltrias » Fri Sep 18, 2009 2:59 pm

Also agreed. It is too easy to get ahead of the powercurve of animals, at this point. Its like their strength increases in a linear fashion while ours increases geometrically. So, while newbs are unable to kill a level I fox, god players could step naked into a cave of level X bears with no fears.
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Re: Mordor Points

Postby theTrav » Mon Sep 21, 2009 5:16 am

Cave bears?

I am against the idea if it makes most uncivilised wilderness into noob friendly territory, but am for it if it involves making some limited areas extra specially evil. More critters will probably help this as well.
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