As opposed to the current civ situation, in which getting away from idols and hearths automatically catapults you into mordor, I would like to suggest there be "mordor points" on the map that generate level X zones, and push back against civ zones. The ambient zone would then be about 5-6, with peaks near the mordor points and valleys near settlements. These mordor points would spawn semi-randomly, and be tied to super-critters like dragons, trolls, and whatever else the devs come up with. This would have a few interesting results:
-> Level X animals would become less common. Right now, we are awash in level critters, which means that the highest possible raw materials are plentiful now. This would make high-level bones, skins, etc rarer and more valuable.
-> Hunting would be more interesting. Instead of just walking away from a city, hunters would have to..erm...hunt for the best zones, in much the same way that others have to hunt for high quality water, soil, and mines.
-> Resource competition would increase, along with interaction. Also, since killing the uber-beast that generates the mordor point would remove the mordor point itself, high level hunters would have to make a choice between a constant supply of level X animals, or "going for the gold" and taking out the uber-beast for the phat lewt.
-> Hunter/villager interaction could get more interesting. When a mordor point spawns in a cave not far from a peaceful village, the wildlife suddenly becomes aggressive and the villagers have to band together to drive the beast off...or save themselves the risk by finding a powerful hunter to do the job.
What do you think?