by Chakravanti » Sun Sep 20, 2009 3:49 am
Maybe so, but making it so would solve that issue. Also, stacks of different objects could have limits to reflect both realism and balance. Arrow stacks could be limited to five, 6 stacks wouldn't equal a quiver, giving them function but making arrow crafting and management significantly easier. A stack limit of 5 would also reflect the difficulty of manageing such stacks without a container while balancing other objects without damage. Dexterity (now that it is functional) might affect stack limits. increasing certain types of stacks by 1-3 every 10 points or so (just throwing it out there as an example...of course balance and realism might reflect an entirely different calculation and would probabaly be item dependant).
As it is the inventory is rather unrealistic and a bit imbalanced. I can carry 12 wooden blocks (1/28th of a tree) but not more than a pound of seeds. More container items would be practical along these lines. Seed sacks (obvious). Crop baskets, an item that you can equip like a backpack but essentially just gives harvested crops higher stack limits.
Now, with the quality system in place this can make interface extremely complicated discerning between items. A 'stack window' could be opened when right clicking on the stack. This or something similar. As it is window management is a bit of a pain and at times gets to be an excessively PIA. Solving that issue would obviously be client sided and another thread but I felt it worth mentioning so I didn't get flak for not considering the obvious.
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley,
O Death!