Autospeed after drop.

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Autospeed after drop.

Postby Chakravanti » Sun Sep 20, 2009 3:56 am

It is such a PIA to adjust speed after carrying an object, especially when reorganizing areas. This function is already in place with the cart, it makes perfect sense to apply it here. It would obviously toggle to the fastest low-stam-drain speed for the present tile. It is intuitive interface and the function already exist so I would think it not difficult to implement. I might be wrong. I'm not a programmer so don't shoot me for saying that please. Thank you for your time and consideration!

Oh...and plowing.
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
User avatar
Chakravanti
 
Posts: 3345
Joined: Sat Aug 29, 2009 3:38 am

Re: Autospeed after drop.

Postby jorb » Sun Sep 20, 2009 10:09 am

This.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
jorb
 
Posts: 18436
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Autospeed after drop.

Postby kaka » Sun Sep 20, 2009 10:20 am

I would prefer if you would set a desired speed when you're choosing your speed,
which would then be automatically used whenever it is available.
User avatar
kaka
 
Posts: 673
Joined: Fri Apr 03, 2009 8:31 am
Location: Château de Gâteau

Re: Autospeed after drop.

Postby loftar » Sun Sep 20, 2009 3:07 pm

kaka wrote:I would prefer if you would set a desired speed when you're choosing your speed,
which would then be automatically used whenever it is available.

Indeed.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
User avatar
loftar
 
Posts: 9045
Joined: Fri Apr 03, 2009 7:05 am

Re: Autospeed after drop.

Postby kaka » Sun Sep 20, 2009 6:49 pm

Then get to it, you lazy bum!
User avatar
kaka
 
Posts: 673
Joined: Fri Apr 03, 2009 8:31 am
Location: Château de Gâteau

Re: Autospeed after drop.

Postby loftar » Mon Sep 21, 2009 1:45 am

kaka wrote:Then get to it, you lazy bum!

But you know, it's such an easy thing to do that I could fix it at any time, so why now? :)
"Object-oriented design is the roman numerals of computing." -- Rob Pike
User avatar
loftar
 
Posts: 9045
Joined: Fri Apr 03, 2009 7:05 am

Re: Autospeed after drop.

Postby Chakravanti » Mon Sep 21, 2009 3:06 am

Because the rest of us players who are actually grateful asked nicely. =D :mrgreen: /kissass
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
User avatar
Chakravanti
 
Posts: 3345
Joined: Sat Aug 29, 2009 3:38 am

Re: Autospeed after drop.

Postby Chakravanti » Thu Oct 22, 2009 4:04 am

HAY! What's up this weekend guys =D (BUMP)
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
User avatar
Chakravanti
 
Posts: 3345
Joined: Sat Aug 29, 2009 3:38 am

Re: Autospeed after drop.

Postby Chakravanti » Thu Dec 10, 2009 4:16 pm

bump.
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
User avatar
Chakravanti
 
Posts: 3345
Joined: Sat Aug 29, 2009 3:38 am

Re: Autospeed after drop.

Postby Avu » Thu Dec 10, 2009 4:18 pm

Such an easy thing to do yet it takes months to implement eh? So probably I shouldn't expect seedbags being useful in the near trimester eh?
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
User avatar
Avu
 
Posts: 3000
Joined: Sat Oct 31, 2009 1:00 pm

Next

Return to Critique & Ideas

Who is online

Users browsing this forum: Claude [Bot], Dotbot [Bot] and 2 guests