Deconstruction

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Deconstruction

Postby LegendaryPancake » Wed Sep 23, 2009 4:55 pm

Alright, so this is just a little idea of mine. I'm fairly new to the game, but I still think this would be a good thing to do. So let's say you have a bone saw, and you don't really need the bone saw anymore. I would either drop it in the lake or just drop it somewhere. How about instead of doing that, you are able to deconstruct a tool? You would get the items that you used to make it back, albeit with a drop in quality. This could apply to built things as well. Say you have a dream catcher that you don't need, and you need yarn. When you destroy the dream catcher, it would give you back the items you used to build it, although again with a quality drop. That's just my idea, feel free to critique it, or tell me why it could never work.
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Re: Deconstruction

Postby Devour » Wed Sep 23, 2009 5:02 pm

Trouble I can see with this:

Construct High LP Object
Deconstruct It
Construct HIgh LP Object
Repeat ad nauseum
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Re: Deconstruction

Postby sabinati » Wed Sep 23, 2009 5:06 pm

griefers
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Re: Deconstruction

Postby Axehilt » Wed Sep 23, 2009 5:23 pm

A problem easily solved:
1. Deconstruction costs LP (the same as it took to construct).
2. Only the constructor can deconstruct something. (And possibly you can pay 2x the LP cost to deconstruct things inside your Owned Land.)
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Re: Deconstruction

Postby sabinati » Wed Sep 23, 2009 6:05 pm

not worth it then. also not worth the "who built it" variable.
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Re: Deconstruction

Postby Axehilt » Wed Sep 23, 2009 7:28 pm

I find myself not quite sure how to respond to that. Are you suggesting we shouldn't implement any new features if they add a single variable to the game?

...really?!

A completely shallow reason like "I just don't like it" would make more sense than that!
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Re: Deconstruction

Postby sabinati » Wed Sep 23, 2009 8:00 pm

well it was a pretty big deal to add a single variable (quality level) last time. i'm not saying it couldn't be done, it would probably just require another item wipe.
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Re: Deconstruction

Postby Laremere » Wed Sep 23, 2009 10:36 pm

Items had to be whipped because they had no quality, and what quality should you give something that doesn't have quality? Also, the devs knew there were many alts that were stuffed with duplicated steel and such, which they didn't really want to be in the new world.
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Re: Deconstruction

Postby Potjeh » Wed Sep 23, 2009 11:23 pm

Items currently don't hold info on who made them. Who do you assign as the maker of existing items?
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Re: Deconstruction

Postby theTrav » Wed Sep 23, 2009 11:59 pm

Potjeh wrote:Items currently don't hold info on who made them. Who do you assign as the maker of existing items?

Jorb, the great maker of course...

There's been a few suggestions for deconstruction, in general I'm for the idea, but it's something they'd have to think about for every single entitiy in the game.

EG: metal products do not return a large amount of their original resources and certainly not at the same quality
Branches that have been tied, bent, cut etc are not going to be usable again
Yarns that have been stretched out in a dream catcher for a while are going to be pretty useless for most tasks.

I'm not against it per se, but I'd expect it to be more effort to implement than the benefit we gain from it.
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