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LegendaryPancake
- Posts: 32
- Joined: Sun Sep 20, 2009 5:50 pm
- Location: U.S.A
Deconstruction
Alright, so this is just a little idea of mine. I'm fairly new to the game, but I still think this would be a good thing to do. So let's say you have a bone saw, and you don't really need the bone saw anymore. I would either drop it in the lake or just drop it somewhere. How about instead of doing that, you are able to deconstruct a tool? You would get the items that you used to make it back, albeit with a drop in quality. This could apply to built things as well. Say you have a dream catcher that you don't need, and you need yarn. When you destroy the dream catcher, it would give you back the items you used to build it, although again with a quality drop. That's just my idea, feel free to critique it, or tell me why it could never work.
I wish to die sleeping, like my grandfather, rather than screaming, like his passengers.
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Devour
- Posts: 326
- Joined: Mon Jun 01, 2009 10:13 am
Re: Deconstruction
Trouble I can see with this:
Construct High LP Object
Deconstruct It
Construct HIgh LP Object
Repeat ad nauseum
Construct High LP Object
Deconstruct It
Construct HIgh LP Object
Repeat ad nauseum
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sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
- Location: View active topics
Re: Deconstruction
griefers
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Axehilt
- Posts: 95
- Joined: Sat Sep 19, 2009 12:33 pm
Re: Deconstruction
A problem easily solved:
1. Deconstruction costs LP (the same as it took to construct).
2. Only the constructor can deconstruct something. (And possibly you can pay 2x the LP cost to deconstruct things inside your Owned Land.)
1. Deconstruction costs LP (the same as it took to construct).
2. Only the constructor can deconstruct something. (And possibly you can pay 2x the LP cost to deconstruct things inside your Owned Land.)
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sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
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Re: Deconstruction
not worth it then. also not worth the "who built it" variable.
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Axehilt
- Posts: 95
- Joined: Sat Sep 19, 2009 12:33 pm
Re: Deconstruction
I find myself not quite sure how to respond to that. Are you suggesting we shouldn't implement any new features if they add a single variable to the game?
...really?!
A completely shallow reason like "I just don't like it" would make more sense than that!
...really?!
A completely shallow reason like "I just don't like it" would make more sense than that!
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sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
- Location: View active topics
Re: Deconstruction
well it was a pretty big deal to add a single variable (quality level) last time. i'm not saying it couldn't be done, it would probably just require another item wipe.
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Laremere
- Posts: 736
- Joined: Fri May 29, 2009 9:02 pm
Re: Deconstruction
Items had to be whipped because they had no quality, and what quality should you give something that doesn't have quality? Also, the devs knew there were many alts that were stuffed with duplicated steel and such, which they didn't really want to be in the new world.

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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: Deconstruction
Items currently don't hold info on who made them. Who do you assign as the maker of existing items?
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theTrav
- Posts: 3464
- Joined: Fri May 29, 2009 11:25 pm
Re: Deconstruction
Jorb, the great maker of course...Potjeh wrote:Items currently don't hold info on who made them. Who do you assign as the maker of existing items?
There's been a few suggestions for deconstruction, in general I'm for the idea, but it's something they'd have to think about for every single entitiy in the game.
EG: metal products do not return a large amount of their original resources and certainly not at the same quality
Branches that have been tied, bent, cut etc are not going to be usable again
Yarns that have been stretched out in a dream catcher for a while are going to be pretty useless for most tasks.
I'm not against it per se, but I'd expect it to be more effort to implement than the benefit we gain from it.