Making steel: real person vs Macro

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Making steel: real person vs Macro

Postby Onionfighter » Fri Sep 25, 2009 11:59 am

So, I may be wrong, but it seems that not having a crucible loaded constantly at 50% will cause the quality of the steel to decrease.

Here is my problem with this: Even players who spend a lot of time playing are going to have problems keeping the crucible loaded at 50%. Even in a large village with people from all over the world there are going to be periods when nobody is online, so someone cannot always watch the crucibles.

This is, however, a great job for a macro. Just take a throwaway character, put the crucible near a tree, write a program, and you are set.

This seems so painful for a player to do, while so easy to use a macro to accomplish, that I wonder if there is something I am not getting.
Cheerleader
User avatar
Onionfighter
 
Posts: 2957
Joined: Sat May 30, 2009 8:45 am
Location: Mordor

Re: Making steel: real person vs Macro

Postby jorb » Fri Sep 25, 2009 2:36 pm

I'm not too fond of the mechanic either, steel is work as it is, but loftar insisted.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
jorb
 
Posts: 18437
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Making steel: real person vs Macro

Postby Onionfighter » Fri Apr 09, 2010 2:30 pm

Let's bump this.
Cheerleader
User avatar
Onionfighter
 
Posts: 2957
Joined: Sat May 30, 2009 8:45 am
Location: Mordor

Re: Making steel: real person vs Macro

Postby Avu » Fri Apr 09, 2010 3:35 pm

Proof right here that loftar hates us all.
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
User avatar
Avu
 
Posts: 3000
Joined: Sat Oct 31, 2009 1:00 pm

Re: Making steel: real person vs Macro

Postby martinuzz » Sun Apr 11, 2010 1:11 pm

Steelmaking is a PITA now. Even with a decent number of dedicated players, it's indeed virtually impossible to keep the steel fueled around 50%.
martinuzz
 
Posts: 381
Joined: Sat Dec 19, 2009 12:41 pm

Re: Making steel: real person vs Macro

Postby ElGato » Sun Apr 11, 2010 5:56 pm

Onionfighter wrote:So, I may be wrong, but it seems that not having a crucible loaded constantly at 50% will cause the quality of the steel to decrease.

Here is my problem with this: Even players who spend a lot of time playing are going to have problems keeping the crucible loaded at 50%. Even in a large village with people from all over the world there are going to be periods when nobody is online, so someone cannot always watch the crucibles.

This is, however, a great job for a macro. Just take a throwaway character, put the crucible near a tree, write a program, and you are set.

This seems so painful for a player to do, while so easy to use a macro to accomplish, that I wonder if there is something I am not getting.

I was always assured by Warri that only the last tick mattered.
burgingham wrote:We are all Gato, and Gato is Delamore of course. Goons blablabla...

Caradon wrote:Gato, the anti-ghandi

Sabinati wrote:yeah we're gonna kill you gato!!!
User avatar
ElGato
 
Posts: 1945
Joined: Tue Nov 10, 2009 2:10 am

Re: Making steel: real person vs Macro

Postby Gauteamus » Sun Apr 11, 2010 6:00 pm

ElGato wrote:I was always assured by Warri that only the last tick mattered.


Easily tested, thanks for the intel (if it is correct)
User avatar
Gauteamus
 
Posts: 858
Joined: Fri May 29, 2009 7:16 pm

Re: Making steel: real person vs Macro

Postby Seizure » Sun Apr 11, 2010 6:15 pm

Gato, unfortunately that is not true. Remember last map when you were supposed to log in the before the last tick on the crucs and were over an hour late?

Well, me and someone else(I forget) watched and kept them at 50% for ~2 hours. The steel was still lower Q than the wrought that was put in.
User avatar
Seizure
 
Posts: 1021
Joined: Thu Sep 03, 2009 5:55 pm

Re: Making steel: real person vs Macro

Postby Killface » Mon Apr 12, 2010 2:01 am

Seizure wrote:Gato, unfortunately that is not true. Remember last map when you were supposed to log in the before the last tick on the crucs and were over an hour late?

Well, me and someone else(I forget) watched and kept them at 50% for ~2 hours. The steel was still lower Q than the wrought that was put in.




That has little to do with testing whether or not the last tick matters in a crucible. It was you and Nao, I believe.

Our wrought was much higher quality than our cast, which were both higher quality than our bricks and coal, because we had a q208 hammer and ~q250 anvil, and a nature guy rehammered it from blooms to cast with over 200 smithing.

It coulda just been the crucibles because those were the one things I didn't try extremely hard to push the quality on.
2 hours out of like what, 2 days of fueling, would also have limited effectiveness.
The only actual test would have been to stick 4 equal quality coal and equal quality wrought into two of the crucibles, feed one to full and watch one, keeping it around 100% temp/q.

OR the devs could just throw us a bone and tell us the formula.

I'm still inclined to believe Warri over you, though, no offense. He just has a much better trackrecord for a deep understanding of formulas and game mechanics.
R.I.P.
Someone should start a thread of the greats who've quit due to terrible implementation.
Jackard wrote:kvc has eleven secret herbs and spices
User avatar
Killface
 
Posts: 259
Joined: Mon Oct 05, 2009 5:27 am

Re: Making steel: real person vs Macro

Postby bobrodobro » Sat Jun 12, 2010 10:11 pm

bump :?
bobrodobro
 
Posts: 47
Joined: Mon Feb 15, 2010 7:36 pm


Return to Critique & Ideas

Who is online

Users browsing this forum: Claude [Bot] and 2 guests