Locks

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Locks

Postby Drakale » Fri Jun 05, 2009 8:54 pm

I would like to see locks implemented at some point, where a locksmith can create a standard lock and a master key. The locksmith can then use a forge or something to create as many copy of the key he want. The lock can be added to any coffer, door gates, etc... by selecting it and right clicking on the object. Once locked, anyone that own the right key in his inventory can open the container/door.

There would of course be a second skill, picklocking, to open lock without keys. This skill should take a while to use, and it should be visible to anyone within sight that a lock is being picked.

There might be issues if someone lock a player inside a house and the victim does not have the lockpicking skill. Doors should always be openable from the inside to solve this.

So it doesn't prevent theft, but like in real life it increase the chance for the legitimate owner to catch the rascal in action. I believe it would be more fun for the thief too if there was some risk involved in the heist.
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Re: Locks

Postby Cejer » Fri Jun 05, 2009 9:15 pm

I would recommend this with the following amendments.
1: There should be a keyring equipment slot to carry all of your keys. Lets be honest, everyone is going to want a locked house. Requiring an inventory slot is not a tradeoff; it's an inventory tax.
2: Locked doors require a key or the lockpicking skill, always. How else are prisons going to work?
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Re: Locks

Postby Drakale » Fri Jun 05, 2009 9:17 pm

Prisons are a bad idea because nobody want to play a prisonner. Not more than 10 minutes anyway. Imagine the grief :/

I fully agree on the keyring thing.
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Re: Locks

Postby sami1337 » Fri Jun 05, 2009 10:22 pm

being a prisoner would be worse than perma death.
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Re: Locks

Postby Cejer » Fri Jun 05, 2009 10:23 pm

Precisely.
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Re: Locks

Postby foboslc » Fri Jun 05, 2009 11:06 pm

Prisons are good idea, and would let some nifty player interactions to happen. Just think. Tortures. Interrogations. Prisonbusting. Fun.
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Re: Locks

Postby Laremere » Sat Jun 06, 2009 12:08 am

Prisons force players to stop playing the game. At no point should anyone ever be forced to stop playing the game.
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Re: Locks

Postby loftar » Sat Jun 06, 2009 12:16 am

That isn't actually necessarily true though, I think. It should be perfectly reasonable to create a new character and arrange for a prison-bust, for example. And, for that matter, one part of imprisoning someone is that you usually let them out after some time. I'm not completely unconvinced. Of course, right now, it's impossible to create a prison, since you can't move someone's hearth fire.
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Re: Locks

Postby kaka » Sat Jun 06, 2009 12:21 am

Will that newly created character be able to inherit skills and attributes from older
characters or will you be forced to start from square one?
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Re: Locks

Postby loftar » Sat Jun 06, 2009 12:27 am

He'd have to start from scratch, of course, but then again he only exists for the purpose of getting the first one back, and so, depending on the situation, might not need to be ground too much.
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