Fire!

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Fire!

Postby CG62 » Sun Sep 27, 2009 6:24 am

(Boy, I sure am coming up with a lot of SHIT ideas lately, aren't I?)

FIRE!!!
We have it in several forms already. But what I propose is fire as a... well a much more malicious force.

Perhaps a raider party is armed with nothing but torches? Palisades are wood, why can't we just use them as tinder for one hell of a sendoff show for the residents of said settlement?

Perhaps an incompetent soul leaves a fire unattended near a wooden structure. A wind catches the flames, and sets the structure alight. Now his only hope is to douse the fire. But as he is incompetent, he is burned alive. And nothing of value was lost.



So, if you've haven't managed to sift through my scenarios and pick out the core details, I imagine it'd work as such:


-Fires could be started either by torches, a flint and metal/stone object, or a plain old camp fire.

-Each method would have a different chance of setting a fire. Smacking a torch up against a wall might have slightly less of a chance to light said wall than meticulously starting a pilot fire.

-Fires could be doused with buckets of water (Click bucket in inventory > Right-Click fire). However, one bucket would only douse one tile of fire (so if implemented I need to move my settlement nearer to water/ a well).

-Only wooden/organic objects can be set ablaze. That means a firebomb thrown over a wall could ignite a field quite easily.

-Fire charred tiles would turn into wasteland. Grassland spreads the inferno, forest the same but at a slower rate.


So yeah, it may seem a bit unforgiving. Fire is so easy to make, with all the tinder lying about. So we need some sort of countermeasure.Water source + Rubber Tube/intestines + Pumps + Rubber Tube/intestines = Firehose?


Also, I don't expect this to get off of the ground, considering how most hearthlings would set EVERYTHING on fire. Perhaps a new skill with an LP cost as high as the Black Skills to stop people from setting their own clothing on fire?
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Re: Fire!

Postby Chaosshield » Sun Sep 27, 2009 7:10 am

No Thanks, with the effort it takes to make a lot of things in this game, there is no reason to be able to make it all gone with a few hits of a torch.

100,000 points, hell, 500,000 points for an inferno skill means nothing to anyone who can kill a bear or feels like making a few looms.

I can understand being able to set one object on fire. It's just like vandalism, but more resource and LP consuming, but a little faster to break into that palisade for dem ghoodies, but LOLOL I BURN JOO EVERYTHING TREES FIRE LOLOL would happen a few minutes after release, and it would only be a few hours before everything is a wasteland.
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Re: Fire!

Postby CG62 » Sun Sep 27, 2009 7:27 am

Unfortunately, I have to agree.

I mean, like I said. I doubted it'd get off the ground.
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