Travel, Metal, and Furniture superthread.

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Travel, Metal, and Furniture superthread.

Postby sonerohi » Sun Sep 27, 2009 7:54 pm

This thread is to put forth and discuss many ideas commonly suggested and those that I and other B12'ers talked about in our IRC.

A. Travel.
1. Horses.
a. We need horses that we can breed, with quality influencing the horses stamina regen and endurance.
b. With horses to ride, we need appropriate debuffs for riding bareback. Saddles made of leather would prevent this.
c. Horseshoes. Have horses slow to a crawl on stone unless they have horseshoes. This also would stop them from receiving the 'thorn in the foot' effect in forests.
2. Larger carts.
a.Horse or cow drawn transports are heavily desired.
b. We also need covered wagons with a larger cargo, perhaps with a slight speed setback to offset things.
3. Boats.
a. Draw them already.
4. Minecarts.
a. Wood tracks and two choices of carts, metal and wood. Metal ones would get slightly higher capacity.
b. It'd be nice if metal ones could carry a torch for you.
5. Vaulting pole.
a. Some way to make a 2-handed staff that would be used to pole-vault up and down cliff faces.
b. Also functional as a new blunt weapon that would be harder to kill with but easier to knock out.
B. Metals.
1. Copper
a. Small copper knives would be pretty cool. They could help with skinning and butchering to help functionality.
b. A metalpress to turn copper into pages like parchment. Allow parchment to be burned and copper pages be immune to burning. They would be useful for interception-proof communication.
2. Tin
a. Could also be put through a metal press. The tin sheets could be used for a roof on a new house building, and used to be build silos for wheat and, with animal domestication, hay.
3. Bronze.
a. Mirrors would be a nice use of bronze. Some sort of charisma buff for admiring yourself.
4. Silver.
a. Also used for mirrors.
5. General use.
a. Armors from non-iron metals would be swell.
b. Hand and leg metal armors would be swell also.
c. Metal arrowheads would be super swell.
C. Furniture.
1. Mirrors.
a. As aforementioned, a mirror.
2. Chairs and Tables.
a. Chairs let you recover stamina quicker while you sit down.
b. Eating at a table lets you get more fullness out of your food.
c. A bonus to crafting certain items at tables.
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Re: Travel, Metal, and Furniture superthread.

Postby Jackard » Sun Sep 27, 2009 8:14 pm

sonerohi wrote:A. Travel.
1. Horses.
c. Horseshoes. Have horses slow to a crawl on stone unless they have horseshoes. This also would stop them from receiving the 'thorn in the foot' effect in forests.

This sounds better if you change the former to "walk" and remove the latter - as most of the world is covered in forest, it would effectively tie horses to metal. We don't need even more simple game mechanics tied to metal.
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Re: Travel, Metal, and Furniture superthread.

Postby sonerohi » Sun Sep 27, 2009 8:15 pm

Probably, yeah. Perhaps wooden horeshoes that need replaced occasionally?
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Re: Travel, Metal, and Furniture superthread.

Postby Devour » Sun Sep 27, 2009 8:19 pm

Jackard wrote:
sonerohi wrote:A. Travel.
1. Horses.
c. Horseshoes. Have horses slow to a crawl on stone unless they have horseshoes. This also would stop them from receiving the 'thorn in the foot' effect in forests.

This sounds better if you change the former to "walk" and remove the latter - as most of the world is covered in forest, it would effectively tie horses to metal. We don't need even more simple game mechanics tied to metal.


To be honest, horses should be quite expensive, as they're more a mechanic to make life easier than an actual requirement for playing.

Of course, draft horses ( huge, shaggy things ) probably shouldn't require horseshoes, but are more useful for dragging carts than speed.
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Re: Travel, Metal, and Furniture superthread.

Postby Gauteamus » Sun Sep 27, 2009 8:24 pm

Quite alot of nice ideas, although I find the Vaulting Pole to be abit arbitrary - you seem to think those cliffs are uniformly one isometric tile high? They are a representation of something impassable (maybe a climbing skill?).

On horses:
Maybe a horse could have different variables, like hp, endurance. speed, hoof strength and ability to traverse difficult terrain.
With selective breeding, you could get fast horses for riding quickly on paved roads and in deserts, sturdy working horses for forests and roughs, and valiant galloping fortresses capable of carrying an armoured knight - but you simply can not get the best of all worlds.
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Re: Travel, Metal, and Furniture superthread.

Postby Hamel » Sun Sep 27, 2009 8:38 pm

Horses should be hard to obtain. It should be very difficult to tame a wild horse, and young horses should take quite a while to grow to an adult stage

They should also eat like a horse, and their diet should probably affect their quality; The highest quality oats for the highest quality horse.
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Re: Travel, Metal, and Furniture superthread.

Postby Jackard » Sun Sep 27, 2009 9:11 pm

Devour wrote:
Jackard wrote:
sonerohi wrote:A. Travel.
1. Horses.
c. Horseshoes. Have horses slow to a crawl on stone unless they have horseshoes. This also would stop them from receiving the 'thorn in the foot' effect in forests.

This sounds better if you change the former to "walk" and remove the latter - as most of the world is covered in forest, it would effectively tie horses to metal. We don't need even more simple game mechanics tied to metal.

To be really honest, i simply enjoy being contrary to every one of your posts

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Re: Travel, Metal, and Furniture superthread.

Postby sami1337 » Sun Sep 27, 2009 9:31 pm

Devour wrote:
Jackard wrote:
sonerohi wrote:A. Travel.
1. Horses.
c. Horseshoes. Have horses slow to a crawl on stone unless they have horseshoes. This also would stop them from receiving the 'thorn in the foot' effect in forests.

This sounds better if you change the former to "walk" and remove the latter - as most of the world is covered in forest, it would effectively tie horses to metal. We don't need even more simple game mechanics tied to metal.


To be honest, horses should be quite expensive, as they're more a mechanic to make life easier than an actual requirement for playing.

Of course, draft horses ( huge, shaggy things ) probably shouldn't require horseshoes, but are more useful for dragging carts than speed.


I disagree. Cow riding should be a normal thing, but you should be able to pack the cows back for more space but you'd have to walk besides it.
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Re: Travel, Metal, and Furniture superthread.

Postby Devour » Sun Sep 27, 2009 10:33 pm

Jackard wrote:Image


I wouldn't have to be contrary if you just admitted you loved me.
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Re: Travel, Metal, and Furniture superthread.

Postby XkrikX » Mon Sep 28, 2009 12:54 am

I will only support horses if we can eat them :evil:
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