Curiosity Queue

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Curiosity Queue

Postby rye130 » Mon Oct 31, 2011 12:52 am

The character development system is too dependent on WHEN (note, not how much) a person can play.

For example, two players, both playing 3 hours a day could have vastly differing rates of character progression because of when they play these 3 hours. If one of the players, because of other commitments/whatnot, plays 3 hours straight every day he will progress slower than the other player, who logs on 3 times for 1 hour each. They both will be able to complete the same number of tasks, make the same amount of food, and find the same number of curiosities. The only problem is, the player who cannot spread his time out, can only fill his mental inventory once, maybe twice a day depending on study time. The other player can fill it 3 times.

This was not a problem in the old LP system because tasks completed = LP gained. So basically the LP gain for 3 hours of play was a state function, no matter how those 3 hours were distributed throughout the day, the LP gained would be the same.

Therefore, the ability to place curiosities in a queue should be allowed. There should be an exponentially increasing cost to the attention required to do this though. For example, placing 1 dragon fly costs the normal 2 attention, placing 2 costs 4, placing 3 would cost 8, and so on. This would make it so you couldn't just queue 500000 cow cones and never play. It would help even out the difference between WHEN a player uses their play time, because, since the amount of curiosities produced in that time is constant, having to be on to place them is no longer as much of an issue.

Also, some players already bot placing curiosities or share accounts to increase their character's developments so this would reduce the need and benefits from doing that to some extent.
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Re: Curiosity Queue

Postby Malicious » Mon Oct 31, 2011 12:56 am

What will stop people from getting crazy amounts of int and queuing tons and tons of pearls, flostsams, etc?
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Re: Curiosity Queue

Postby ninja_yodeler » Mon Oct 31, 2011 1:06 am

I do like the idea, it helps out a lot when you have heaps of the same curio's but not much of others.

Malicious wrote:What will stop people from getting crazy amounts of int and queuing tons and tons of pearls, flostsams, etc?


Although i like the original idea perhaps a way to stop this would be all the items you queue would be in your mentory so you cant queue more than you can fit in your mentory. that will nerf it a bit for higher tier players who have cupboardss of every curio, while makeing life a bit easier fro the lower players trying to catch up.

+1
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Re: Curiosity Queue

Postby cobaltjones » Mon Oct 31, 2011 1:11 am

Your solution solves nothing. The person playing 3 1 hour sessions will still make more LP than the person playing 3 hours straight.
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Re: Curiosity Queue

Postby rye130 » Mon Oct 31, 2011 1:36 am

People getting ridiculous amounts of int to gain LP ridiculously doesn't matter. The curiosities don't study at the same time, so players are already able to get LP at the same rate as they could with a queue already. The limiting factor, to some extent, would be how many curiosities you can collect. This wouldn't reduce the difference in development of a character playing 8 hours a day and a character playing 3 hours a day, and it shouldn't.

cobaltjones wrote:Your solution solves nothing. The person playing 3 1 hour sessions will still make more LP than the person playing 3 hours straight.


Care to explain? Fairly certain it wouldn't make it entirely equal, but it would definitely bring the values closer together.
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Re: Curiosity Queue

Postby ImAwesome » Mon Oct 31, 2011 1:57 am

3 1 hour sessions would mean normal attention(I usually keep mine full) while 1 3 hour session means you're using only a portion of that and getting less stuff crammed into your head anyway, so the 3 1 hour sessions would still get more lp unless they're both noobs who only study a little at a time...I think thats what Cobalt was saying

I sort of like the idea of a queue but I get the feeling it would be like trying to fix a cracked window with a hammer and nails
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Re: Curiosity Queue

Postby rye130 » Mon Oct 31, 2011 2:50 am

That's only if your attention is the limiting. So later on, once people have more int, they'd be able to study all they want, and utilize the queue
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Re: Curiosity Queue

Postby jdesarno » Mon Oct 31, 2011 3:16 am

weirdeist avatar picture eva ^
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