a couple new item ideas <-- mainly for travel / movement

Thoughts on the further development of Haven & Hearth? Feel free to opine!

a couple new item ideas <-- mainly for travel / movement

Postby swaith » Wed Nov 02, 2011 11:43 am

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Last edited by swaith on Fri Nov 04, 2011 9:15 pm, edited 1 time in total.
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Re: a couple new item ideas <-- mainly for travel / movement

Postby ImAwesome » Wed Nov 02, 2011 2:35 pm

:lol:

longboat: if you have 4 people use 4 rowboats you carry 8 items...I believe carts are restricted to rafts for a reason. also it would take a few bars of metal to build a huge ship, not a single nugget.

canoe: should take leather or dried hides stretched over a wooden(branch) frame, but would be quite useless without the huge speed bonus which is quite weird since a row boat would be just as fast as a canoe and more stable in the water.

stone spear: I like the idea of having an early melee weapon besides stone axe, but all the melee skills are for bladed weapons(cleave and such)

wheelbarrow: unless you can put a boat in it, useless. just pave the path you take with your cart and you'll move at 3rd movement speed with no stam loss.

watering can: get a beehive!
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Re: a couple new item ideas <-- mainly for travel / movement

Postby AnnaC » Wed Nov 02, 2011 4:46 pm

Longboat: irrelevant until seas are ever implemented (have it so seas/oceans can capsize rowboats, so longboats would have to be constructed). Longboats would have to be built on a slipway of some kind, so that would need a new construction building possibly as well.

Canoe... FFS No. Use search.

Stone Spear: I like it, but not as a melee weapon. (Also, Stone Axe is a melee weapon). I think it'd be better as a one time use thrown item; but how the ranged combat in this works (near infinite range, long aim time), throwing spears with their limited range have little precedent.

Wheelbarrow: what? Why? You want to make building roads even LESS relevant than they are to the game?

Watering can: not really needed. This isn't Harvest Moon, and the farming is the hearthlands is obviously dryland farming. You add in watering cans (which are stupid gimmicksfrom kiddie games), and you might as well just add in full on irrigation, which would require canals and heavier terraforming then the game can currently handle.
Hearthlings: Marona; Chamberlain (retainer alt), Vincavec (shaman of the Dryad Wells Forest)
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