Holdable objects and Rabbit Masks

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Holdable objects and Rabbit Masks

Postby knightgabe13 » Thu Nov 10, 2011 4:11 pm

Notice:
Images are only roughly what I thought of in these ideas, not what I'd want them to be.
Just possibly what they could look like after some editing.


Okay, so after finding out that there are bear capes, and after seeing this image, I decided these would be awesome.

Image
So, why not?


In further reading, assume everything is Q 10 unless otherwise is listed.
Slot info is in this link -----> http://ringofbrodgar.com/wiki/Equipment_Screen

Ideas:

Fox Scarf
A craftable object made from 1 fox hide, takes up slot 1R. Gives +2 agility when worn.
Dimensions: 2 horizontal slots
Image

Rabbit Mask/Bunny ears
A craftable object made from 2 rabbit hides, takes up slot 1L. Purely cosmetic.
Dimensions: 1 slot
No image


Dried Pig Skin
Remains the same, but is equipable and takes up both slots 8L and 6L. Purely cosmetic.
Dimensions: 2 vertical slots
No image


Football
A craftable curiosity made from 2 leather and 4 string.
Replaces leather ball, base LP is 600, takes 48 hrs to study and requires 6 attention.
Dimensions: 1 slot
Image


Four Leaf Clover
Remains the same, but is also a curiosity. Base LP is 500, takes 6 hrs to study and requires 2 attention.
Dimensions: 1 slot
No image


And ofcourse, why would there be footballs if there wasn't a way to play with them? It's already been suggested though...


Gauteamus wrote:
Pacho wrote:If the hands are free, hearthlings should be allowed to carry extra items on their hands even if their backpack is full:
1 hand per item if item is not terribly unwieldy (8 slots or less in inventory), two hands per item if it is (over 8 slots); this means that carrying giant pumpkins takes both hands, while carrying a plank or a backpack takes one hand a piece.

Any handsfree mechanic should allow some way for people to try to grab the item
the person is holding, maybe through some sort of minigame (the "attacker" chooses one stat (Str, Int, Agi or Dex) to use as his "grabbing" stat.
A quick skill check versus the same skill of the defender (or some weighted average of skills) determine of the grab was successful or not.

I dont really care how it is done, but I want to play some toon football.
Last edited by knightgabe13 on Fri Nov 11, 2011 2:02 am, edited 1 time in total.
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Re: Holdable objects and Rabbit Masks

Postby ninja_yodeler » Thu Nov 10, 2011 10:21 pm

Not sure about the others, but clover shouldn't be a curio, its too common. If there were a chance of a 3 leaf or 5 leaf clover when picking them, I wouldn't be opposed.
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Re: Holdable objects and Rabbit Masks

Postby ApocalypsePlease » Thu Nov 10, 2011 10:49 pm

Firstly, I'm going to advise you seperate your ideas into multiple posts, to allow more in depth discussion on each topic without the whole thread being based on one topic leaving the others neglected.

Secondly, don't use wikia, use RoB as it is the official up to date wiki. Not in this instance, but in many others wikia has outdated information.

Now onto my opinion:
The new headpieces/accessories are pretty lackluster and don't add much to the gameplay. Sure the variety seems nice, however the majority of players will realistically never touch these things or even bother.

The whole concept of holding things in your hands seems ok, but quite frankly to me seems quite pointless and would in most circumstances be unused.


Don't take personal offense to my reply, I am here to try and provide feedback to help you flesh out your ideas, and make concepts that will actually be implemented.
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Re: Holdable objects and Rabbit Masks

Postby MagicManICT » Thu Nov 10, 2011 11:44 pm

ApocalypsePlease wrote:Firstly, I'm going to advise you seperate your ideas into multiple posts, to allow more in depth discussion on each topic without the whole thread being based on one topic leaving the others neglected.


And that's why it's a rule in the sticky post on top of the forum....

The new headpieces/accessories are pretty lackluster and don't add much to the gameplay. Sure the variety seems nice, however the majority of players will realistically never touch these things or even bother.


Well, we already have some of these items. Some of us would like to see more of them. You're basically just stating a fact and not really critiquing what has been presented. It's pretty obvious that most gamers don't care for cosmetic items in games. There's enough that do, though, that many companies add them in for extra profit (or at least to satisfy players' demands).

That said: No bunny suits!! (Unless they look like Playboy bunnies.) What is this? The latest Korean/Chinese/Japanese MMO craze sensation?

ninja_yodeler wrote:Not sure about the others, but clover shouldn't be a curio, its too common.

And Dandelions and Ant Soldiers aren't common? or Lady's Mantle or .... <fill in blank w/ common forageable curio>? Four-leaf clover is rarer than some of the other forageables just on the fact that it can only be found on grassland types.
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Re: Holdable objects and Rabbit Masks

Postby knightgabe13 » Fri Nov 11, 2011 2:01 am

ApocalypsePlease wrote:Firstly, I'm going to advise you seperate your ideas into multiple posts, to allow more in depth discussion on each topic without the whole thread being based on one topic leaving the others neglected.

Sorry about that, I had it all saved on my PC, and when it was finished I copy and pasted it on here without a second thought... :oops:


ApocalypsePlease wrote:Secondly, don't use wikia, use RoB as it is the official up to date wiki. Not in this instance, but in many others wikia has outdated information.

Okay thanks for advice, I'll switch that link out for a RoB link.


ApocalypsePlease wrote:Now onto my opinion:
The new headpieces/accessories are pretty lackluster and don't add much to the gameplay. Sure the variety seems nice, however the majority of players will realistically never touch these things or even bother. The whole concept of holding things in your hands seems ok, but quite frankly to me seems quite pointless and would in most circumstances be unused.

Yeah, I see your point, but I couldn't see how a Pig Cape would be implemented, I wanted the same look as the first image. Besides, having stats on a pigskin, I couldn't imagine how that might affect the items crafted with the leather from pigskins, because if implemented that could be a possible bug. Who knows, maybe that'd even crash the server, which no one wants. I just figured they'd be cosmetic items, because I myself like cosmetic items and I always walk around in a leather cloak.
As for the "held items" concept, I was actually thinking more of the idea on taking things from other players hands :lol: , the ability to play football was just an example. Although, if taking things from players hands left scents of theft or something, I'd say that there should be a way to let certain players take things from your hands the same way you let players do things on your claim. That is, if people wanted to play football.
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Re: Holdable objects and Rabbit Masks

Postby ninja_yodeler » Fri Nov 11, 2011 5:33 am

MagicManICT wrote:ninja_yodeler wrote:Not sure about the others, but clover shouldn't be a curio, its too common.And Dandelions and Ant Soldiers aren't common? or Lady's Mantle or .... <fill in blank w/ common forageable curio>? Four-leaf clover is rarer than some of the other forageables just on the fact that it can only be found on grassland types.


I do realise this..I cant think of the words right now, but somehow I feel that it just shouln't be a curio... I dunno, It's best to just ignore me I think :)
Phaen wrote:RIP Homicidal Ninja :(
Let us reflect upon the good he was able to do during his short time in the hearthlands.
Let us remind ourselves of his bravery and willingness to fight for the safety of his friends!
Let us hope he can surpass his previous achievements in his future lives.
<3
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Re: Holdable objects and Rabbit Masks

Postby ImAwesome » Fri Nov 11, 2011 6:16 am

if clovers can be studied inkweed should be studied too :lol:

but seriously:
I like the idea of customization, but if it means losing out on a huge bonus to look a certain way noone will do it, maybe if there were alternative boost items it would make it more interesting. for instance bear cape gives strength, why take that off for a bunny hat unless bunny hat gives an agility bonus, or put on a feather headdress(10 feathers and 2 string? would look awesome) unless you got a dex bonus, or wear your fox scarf without an int bonus or bullhorn cape(similar to bear cape but use boar tusks to look like bull horns) without a constitution bonus, or a hunters cloak(deer antlers and leather look similar to dhelm but antlers to the side) without a perception bonus or a wooly cape without a charisma bonus(ok you have that option but the rest hold)...I'm not saying it has to be a huge bonus, but getting a bonus from the equipment would mean it would actually get used, and would give some variety to the game since currently everyone looks the exact same. then again the chances of actually seeing these in game in any form is probably low.

before anyone gets on my case about this post, the bonuses listed are linked to bonus given from eating that animals roasted meat.
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Re: Holdable objects and Rabbit Masks

Postby Valten21 » Sat Nov 12, 2011 3:19 am

I really like the idea of a fox scarf, looks, and buff.
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Re: Holdable objects and Rabbit Masks

Postby knightgabe13 » Mon Nov 14, 2011 4:54 am

ImAwesome wrote:Getting a bonus from the equipment would mean it would actually get used, and would give some variety to the game since currently everyone looks the exact same. Then again, the chances of actually seeing these in game in any form is probably low.

Before anyone gets on my case about this post, the bonuses listed are linked to bonus given from eating that animals roasted meat.


Yes, but even if there were bonuses, people would still use bear capes cause everyone's a heavy duty PKer. These are just things I was thinking of, I forgot to consider the fact that they might not actually be used. For people like me that don't have bear capes yet and still like cosmetic items, these ideas to them!

Also, the Bunny Ears would probably not get used because people might rather get +2 agility from the slippers... forgot to consider these things. :(
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Re: Holdable objects and Rabbit Masks

Postby Mvpeh » Mon Nov 14, 2011 5:08 am

I agree on the clothing and the Clover, as it doesn't do too much late game, but the concept of a football in a game in a Germanic based game, well unless you mean the European kind, no.
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