Any chance we could re-use the same pathfinding for our characters?
- Right-click a container, your character doesn't get stuck on the other container in front of it.
- Left-click anywhere, walk to that point (automatically pathing around obstacles)
warrri wrote:pathfinding is complex to program and takes a asston of cpu usage,
Pacho wrote:What if the pathfinding is done on the client side, but the server just does its regular collision checks?
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