Daggers/Wooden Swords/Spears(Due to Input)

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Daggers/Wooden Swords/Spears(Due to Input)

Postby jordancoles » Mon Jan 09, 2012 7:39 pm

I'd be interested in some new weaponry down the line. Daggers are very interesting to me.
Say, when wearing a dagger your stab ability is cut by a percentage but your skill use is shortenned by a formula somewhere along the lines of, dex/agi and your dagger q. This allows for faster skills with a cut to power, the way a dagger should be.

Edit: Added the idea for wooden or stone swords. Possibly the same damage if not 20ish or so higher than the stone axe so that new players have access to things like sting for hunting purposes. As Bmj said it could be a stepping stone between stone axes and swords
Last edited by jordancoles on Sat Jan 14, 2012 10:16 pm, edited 2 times in total.
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Re: Daggers

Postby bmjclark » Mon Jan 09, 2012 7:44 pm

Maybe have daggers as an inbetween stone axes and swords for weapons. A small penetration damage so you can use it without having stupid amounts of strength and being full martial, and so melee combat doesn't just have to be a later on in the game thing.
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Re: Daggers

Postby jordancoles » Mon Jan 09, 2012 7:47 pm

bmjclark wrote:Maybe have daggers as an inbetween stone axes and swords for weapons. A small penetration damage so you can use it without having stupid amounts of strength and being full martial, and so melee combat doesn't just have to be a later on in the game thing.

I agree it does seem sort of crappy that you need to have to wait around to use your swords effectively, but with your idea in mind I'm adding to my OP 1 sec
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Re: Daggers/Wooden Swords

Postby ImAwesome » Tue Jan 10, 2012 12:55 am

instead if a wooden sword, why not spears?

a few branches for the handle and a stone or bone for the tip? could also have metal spears later in game, but they make more sense to be used in a game like this than any other type of weapon.

spears were far more commonly used than swords, from the time the first caveman sharpenned the end of a stick, right on through the steel age when wars were fought with halberds, pikes, and partisans. spears were the primary weapons of any army(lance from horseback is still a spear) and were really only replaced by rifles(but bayonet on a rifle is still a spear so technically they're still used).
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Re: Daggers/Wooden Swords

Postby jordancoles » Tue Jan 10, 2012 2:00 am

ImAwesome wrote:instead if a wooden sword, why not spears?

a few branches for the handle and a stone or bone for the tip? could also have metal spears later in game, but they make more sense to be used in a game like this than any other type of weapon.

spears were far more commonly used than swords, from the time the first caveman sharpenned the end of a stick, right on through the steel age when wars were fought with halberds, pikes, and partisans. spears were the primary weapons of any army(lance from horseback is still a spear) and were really only replaced by rifles(but bayonet on a rifle is still a spear so technically they're still used).

That's a different topic but I suppose it also fits to the general idea. The main point was for another *sword* type weapon for new characters that would be able to sting
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Re: Daggers/Wooden Swords

Postby bmjclark » Tue Jan 10, 2012 3:30 am

My main point was more to give another option for melee combat that actually does some damage when stinging in pvp. Ideally with a minor amount of penetration that's not completely useless like stone axes are, but that's probably something for another thread ;)
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Re: Daggers/Wooden Swords

Postby ImAwesome » Wed Jan 11, 2012 1:06 am

bmjclark wrote:My main point was more to give another option for melee combat that actually does some damage when stinging in pvp. Ideally with a minor amount of penetration that's not completely useless like stone axes are, but that's probably something for another thread ;)

thats pretty much what I went on when I said spears...in a survival type situation you pretty much use what you have, and as this is a survival game I figured it was sort of what you were going for in new weapons.

sorry if it wasn't quite what you wanted this thread, though your reference to a 'wooden sword' just sounds like a pointed stick to me, which is just a very simple spear :lol:
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Re: Daggers/Wooden Swords

Postby MagicManICT » Wed Jan 11, 2012 8:49 am

A wooden sword is a bundle of lathes tied together to resemble the shape and weight of a real sword without . They aren't anything like spears. They're simply practice weapons. (Don't mean you can't kill someone with one if you know--or don't know--what you're doing.)
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Re: Daggers/Wooden Swords

Postby jordancoles » Wed Jan 11, 2012 8:21 pm

Again, the wooden sword would be a *starter* weapon. I'm not ruling out spears by any means.
It's just that a wooden sword would have access to val strike and sting. Axes are intended as tools for the most part and why not let the nabs get used to swinging a sword around while hunting until they can get one made of metal? It would let them get some practice in beforehand with a less valuable item before they try to defend themselves with no idea what they're doing.
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Re: Daggers/Wooden Swords

Postby kaizokuroof » Thu Jan 12, 2012 1:07 am

jordancoles wrote:Again, the wooden sword would be a *starter* weapon. I'm not ruling out spears by any means.
It's just that a wooden sword would have access to val strike and sting. Axes are intended as tools for the most part and why not let the nabs get used to swinging a sword around while hunting until they can get one made of metal? It would let them get some practice in beforehand with a less valuable item before they try to defend themselves with no idea what they're doing.


Since W4 and being able to mine in caves, metal isn't that hard to come by, making a Milita sword is almost as easy as chopping down a tree. Maybe instead of taking wrought, it could use cast iron to make it even more easily obtainable?

As for getting used to a sword, an axe is almost the same, only taking higher amounts of IP before mounting an attack and with an axe you still have access to Valorus strike to reset the advantage.
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