I assure these have been suggested, but would like to write again with my poor english skills
1. resource monopoly
-once initiate group took over node, there are no chance for later groups(improving equipQs and tradings ETC.
later groups might be sweated for small pieces of HQ resource, like working on 10K bricks or 2cupboards of pearls as return
so the people who late arent fun at high end competition(becoz they cant win) or other lots of contents that game has
bigger grid cant solve this problem completely.
2. absence of siege system
till scent-ranging system make people to build brickwall(castle), and ram there must be way for working it out.
I really, rarely heard about success of destroy brickwall and summon kill, except wall jumping, in vault kill history is clueless...
Im very depressing about it. maybe 6hour or 8hour ram maybe good?
or brickwall could be bashable but soaking every damages to 1 and having 24*60*60HP?(so if one man want to destroy brickwall took 24hours and endless waters and effort)
for the eternal(long enough to enjoy few generations, I guess its the ultimate goal of MMOgame) remaining of game, internal flow is required like best, and highest level could be dead and lost, and newborn ass could be highest one. I think HnH opened new field of it with sqrt system and fep system. hope this game will be nicer with variable new systems, NPCs dungeons, stories, peoples.
thanks for reading