Fixing the clay bottleneck

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Fixing the clay bottleneck

Postby bearhugs » Wed Oct 07, 2009 3:20 am

As you can see from this lovely chart (made by delamore, I believe?)
http://i36.tinypic.com/jv6qkk.jpg
You can see that quality of items (kiln -> bricks -> forge, ginery or crucible.... which lead to quality of metal item quality) can be bogged down by the quality of clay you use.

Perhaps there is a way we can make clay through crafting (soil + water) to boost the quality?
Or make our own claypits (200 soil, 100 water) which over time rise in quality?

Just throwing out an idea.
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Re: Fixing the clay bottleneck

Postby theTrav » Wed Oct 07, 2009 3:56 am

Tree to brick should be branch to brick...

I'm just sayin...
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Re: Fixing the clay bottleneck

Postby Gauteamus » Wed Oct 07, 2009 11:38 am

Sweetly enough there should be an arrow pointing from clay to trees as well.
PM me for high q clay trades.
Image<<Bottleneck>>
What if Rosa Parks had a car?
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Re: Fixing the clay bottleneck

Postby warrri » Wed Oct 07, 2009 3:44 pm

high q as in 50 or as in 70+
The world I love The tears I drop To be part of The wave can't stop
Ever wonder if it's all for you
The world I love The trains I hop To be part of The wave can't stop
Come and tell me when it's time to
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