
1 = layer 1
2 à layer 2
C = corner
11111O
2222C1
------21
------21
The corner C can't be sealed without raming wall 1...
Halagaz wrote:isn't the segment supposed to be thiner than the cornerpost? You could always make it so you can interact if you are at the angle, i really don't see the problem, not that i'm a pro coder thought.
ps: I think i explained why i need to do that. I knew sticking 2 layers wasn't a good idea, i just forgot about that aspect.
Leny-m wrote:Halagaz wrote:isn't the segment supposed to be thiner than the cornerpost? You could always make it so you can interact if you are at the angle, i really don't see the problem, not that i'm a pro coder thought.
ps: I think i explained why i need to do that. I knew sticking 2 layers wasn't a good idea, i just forgot about that aspect.
The change you propose would possibly end up in a lot easier raiding ^^
anon512 wrote:Pave the tile at corner, switch to maximum run speed and you will be able to seal it
Snk wrote:Actually it does raise a valid point because if your outside wall is a pali and your inside is brick (ie. you're unable to build whole brick in one go so you build it inside to protect the mats) then raiders can bash the outside one and expose brick one for griefing/ram sealing.
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