Jfloyd wrote:-Healers, for healin' and shit.
Do
not want. Or actually, it depends a little on what, more exactly, you mean by healing, but one of the things we've really wanted to avoid is the otherwise golden RPG rule that every party needs a healer. We plan for it to be forever impossible to be healed while fighting (or at least being a
really high-level skill), and healing HHP should generally be hard. Psysicians/surgeons/whathaveyou will probably exist at some point, though.
Jfloyd wrote:-Guild-lords, would create guilds for things such as farming, baking, mining. People in them get a slight bonus.
Not terribly convincing, if you ask me. Skills like that should be dependent on the actual character doing the work.
Jfloyd wrote:-War Chiefs, would give a morale boost that increased damage, health, or stamina in fights.
Indeed. However, that will most likely be a function of people with high charisma conferring such effects to members of a party that he is the leader of. Note that the chieftain of a village is able to replenish stamina for the cost of authority.
theTrav wrote:If the hirdsmen were also able to do this, or if it could be done via a non real time process (i.e. Apply at the totem, and reivew/grant from the totem later on) then my life would be a lot easier.
I agree that something needs to be done to address this issue. However, I think that would be the task of another system of government than villages. We have plans for, and there is code infrastructure already in the server for, other systems of government than simple villages. It will, for instance, probably be possible to upgrade a village into a "town" or something, which would have other abilities. It will also be possible to create formalized aggregations of lower-level governments, so that, for instance, villages and towns can be annexed into kingdoms, and so on.