Villages

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Villages

Postby Delamore » Tue Oct 13, 2009 5:28 pm

Currently there are a whole lot of problems with villages, as the leader of one I'll list some things I believe that need to be fixed.

Banners and statues currently claim an area of land in a circle when everything in the game is based on cubes, no one ever makes a circular kiln area or wall, it's all made in cubes.
They should claim square areas, they should claim alot more than they currently do because a huge amount of that area is wasted overlapping other parts due to the fact that they must be within already claimed area.

Chief and hird: The village lawspeaker should be able to bring up an interface that has 6 or so different ranks and one civilian, you can change the ranks to what ever you want aside from civilian. Each rank has a bunch of tick boxes next to it

Name__________ Can Invite______Can place banners______Can interface with Waypoints_______Can expell_________Can walk on village land
[Lawspeaker]______ [X] _______________[ ]________________________ [] ______________________[]_____________________[]
[Chief] ___________ [X]
[Hird]____________ [X]
[Unnamed1]_______ [ ]
[Unnamed2]_______[ ]
[Civilian]__________[ ]

This should include any ability that is village base and currently limited to Lawspeaker, chief or hird. It should also include: Can take objects, can open containers, can use workshops (Forges and such), can farm, can walk on village land.
Civilian should have alot of the options impossible to be ticked for obvious reasons, but would be good for places that allow players to freely walk around and use workshops regardless of if they are in the village.

Zoning: Village leader can place posts like claims which can be expanded for authority, each one of these can bring up an interface like the main village one. This interface does not allow changing rank names, and also removes alot of options that apply village wide. This dictates what each rank can do within this village miniclaim, allowing larger villages like Chernobyl that recruit large numbers of newbies to allow them to use set areas while not being able to screw up steel.
It also allows Brodgar and the like to make public works.
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Re: Villages

Postby jorb » Wed Oct 14, 2009 6:58 am

One of the first things I did in Xanadu was to introduce a system of rolling lawspeakerdom in which whoever is online gets to play lawspeaker, so, yeah. Something badly needs to improve.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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