- Agility contributes 50%
- Dexterity 30%
- Strength 10%
- Constitution 10%
With each of crawl, walk, jog and sprint to cap out at +25% of base speed.
2. Distillery
Thought since there is already beer making, this might not push it that much further.
Eg.:
- Add trait 'distillation'
- Add equipment 'fermentation plant' & 'distillation kettle'
- Decide contributing skills
- Add yeast to be grown (http://www.all-creatures.org/recipes/i-yeast.html)
- Add potatoes to be grown for Vodka
- Add sugar cane to be grown for cane spirits
Making distilled alcohol:
- After pulping potatoes/sugar cane in grinding stone (forget in game name)
- Add pulp and yeast to fermentation plant, add branches to light for heat (decide branch time)
- Fermented liquid to distillation kettle, add branches to light for heat to get vodka/cane spirits (decide branch time)
- Uses of vodka and cane suger can be the same as beer (travel weariness reduced, maybe add increase in hapinees when happiness has a function, but at increased effects, reduced timespan and increased negative side after worn off).
Potatoes
- with its addition, a new recipe can be added and can assist in balancing the FEP table
Sugar cane
- maybe no new recipe, but can be eaten as is to gain FEP's and,
- introduction of a 'hut' built out of predominantly branches and sugar cane with maybe a smaller amount of logs and boards to bridge the gap between nothing and and a pretty difficult (for a noob) log cabin.
3. Marijuana
kk, I know I'm pushing my luck now, but I couldn't help think of it after my guy ate 23 apples after working in the hemp field. Not going into how to's here, not necessary

4. Allow choice when chopping down tree to fall west... tired of having to break fences to fetch logs. I also have an Excalibur log wedged into a rock

Your thoughts?