I propose a skill/skill value wherein one can deconstruct an item to get some of the materials back.
The skill value would determine the QL of the materials you get back, directly proportional to the objects original QL.
(So, for instance, higher values would get a higher % of the QL back)
Skill value could also determine how many of the materials you get back, although this would have to be capped off at a certain point.
This idea is geared mainly towards people who have valuable, hard to move objects like cauldrons or other metal placements, and who wish to pack up and move.