Sealing Barrels

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Sealing Barrels

Postby farmchamp » Sun Oct 18, 2009 10:58 pm

I think you should stop wine from turning into vinegar by simply sealing the barrel. To seal a barrel you need tar. To make tar you use dig on the stump of a tree to get roots. You put 5 roots in a cauldron filled with water and craft the tar. Tar can be put in a bucket. It takes 3 liters of tar to seal a barrel. Once it is sealed, the wine can be put in a cellar to gain 1 quality per day. The only way to save wine from this transformation currently is to bottle it, and how realistic is that? Also, I did my research on tar making, don't shoot!
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Re: Sealing Barrels

Postby Peter » Mon Oct 19, 2009 12:28 am

I like the tarmaking. It should be required for boats.

I had an idea for wine, though. What you do is, wine starts off at half it's calculated Q rating, and increases by one point an hDay until it reaches it's max, which is twice the calculated value. Poor wine doesn't gain much by aging, and fine wines must age for a long time before being truly mature. The main difference is that if wine starts at it's calculated value and continues infinitely, then anyone can make superwine... for all the abusive power that charisma can give you.

I'm all for tar, and wine aging.
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Re: Sealing Barrels

Postby sabinati » Mon Oct 19, 2009 12:53 am

i support tar

i like peter's wine aging idea as well.
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Re: Sealing Barrels

Postby loftar » Mon Oct 19, 2009 1:34 am

I support tar as well, as I wanted it for boats from the start. My idea was to have it come out of wood blocks when burnt to charcoal in a kiln, and thus be collectable into a bucket that would be attached to the kiln. I have only delayed the idea because the kilns and other ovens need a long-awaited reimplementation for that to work. The root idea is of course much simpler than that, so I may well go for that instead, though I'd probably have the roots discoverable through foraging instead.

I kind of like the aging idea as well, but fluids in general would need a little reimplementation to do that reasonably well.
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Re: Sealing Barrels

Postby Peter » Mon Oct 19, 2009 2:18 am

loftar wrote:...though I'd probably have the roots discoverable through foraging instead...


Holy Crist In A Canon!
Well, at least it would stop boat spam. Boats are almost too easy to get, and for something as fun as boats, the fact that I'd admit that probably means that they can be made more difficult to make... though how one would implement that without a player revolt, I don't know.

Though, just putting this out there, log rafts don't need any pitch.

EDIT: Cnat belive i frogort teh ectra "o" inn "too".
Last edited by Peter on Mon Oct 19, 2009 7:02 pm, edited 1 time in total.
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Re: Sealing Barrels

Postby farmchamp » Mon Oct 19, 2009 2:21 am

Loftar, you had better not make roots hard to find at all or I will rage and throw a fit. If rustroot and inkweed wasn't bad enough... Also, you said you fixed the bed bug, when will the client update?
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Re: Sealing Barrels

Postby jorb » Mon Oct 19, 2009 5:35 pm

farmchamp wrote:Loftar, you had better not make roots hard to find at all or I will rage and throw a fit. If rustroot and inkweed wasn't bad enough... Also, you said you fixed the bed bug, when will the client update?


When you stop raging and throwing fits.
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Re: Sealing Barrels

Postby Murazama » Tue Oct 20, 2009 1:18 pm

farmchamp wrote:Loftar, you had better not make roots hard to find at all or I will rage and throw a fit. If rustroot and inkweed wasn't bad enough... Also, you said you fixed the bed bug, when will the client update?



Both RR and inkweed are easy to find. O_o I started finding Bloodstem.


I say give bloodstem a use, like making Wine not turn into vinegar. <_<
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Re: Sealing Barrels

Postby g1real » Tue Oct 20, 2009 1:38 pm

Doesn't holding wine in buckets stop it's vinegarring too?
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Re: Sealing Barrels

Postby sabinati » Tue Oct 20, 2009 3:41 pm

make bloodstem into an elixir that, when applied to blades or arrows, causes a "hemorrhage" effect, draining SHP over a period of time from whatever you hit.
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