Ideas on Porting

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Ideas on Porting

Postby Bawhoppen » Sun Feb 03, 2013 10:52 pm

(Please note that this is for after Jorb and Loftar smash a sledgehammer into their server and buy a new one to fix the lag, We all realize the lag is the top priority)



Ok so My idea is to completely remove porting, as in its way to OP. Wagons are fairly unused because someone can just jump between CRs carrying LCs above their head and stuff but if you removed them you could have a proper wagon carrying your load of gold and pearls protected by armed forces to bring it to somewhere. I think the only suitable porting to keep in is traveling to hearth fire because you can't just go back and forth with it. I another worthy edition would be to have wagons owned by people similar to a P-Claim and if you took from it it would leave theft scents and destroying or moving it without permission would leave vandal scents. So that way proper Wagon Trading could work. It would make it more realistic (lets be honest though HnH isn't about realism really) but it would also make it really hard to get around to places, but people could possibly build long roads to other places and as soon as Jorb & Loftar rework the engine to make bridges you could just have a straight road to somewhere and walk that or use milestones to go down it.

I'm sure theres flaws with the idea so let me know ;)



PS: ADD DECORATIVE STATUES TO THE GAME!
Last edited by Bawhoppen on Fri Jun 14, 2013 8:17 am, edited 2 times in total.
jorb wrote:I am presently exhausted from twelve hours of non-stop developing and I am going to bed.
User avatar
Bawhoppen
 
Posts: 130
Joined: Mon Sep 19, 2011 3:47 am

Re: Ideas on Porting

Postby aghmed » Sun Feb 03, 2013 11:01 pm

there is 1 small flaw

TRADING

who would rish 40 pearls and troll skull to srim 18 hours to get some item and then go back with that item
public static class StupidJavaCodeContainer {
/* oh, i love swing. */
class checkOutMyPathfinder{
Image
}}
User avatar
aghmed
 
Posts: 238
Joined: Fri Sep 07, 2012 7:20 pm
Location: between London and third part of LSD

Re: Ideas on Porting

Postby Bawhoppen » Sun Feb 03, 2013 11:09 pm

aghmed wrote:there is 1 small flaw

TRADING

who would rish 40 pearls and troll skull to srim 18 hours to get some item and then go back with that item



Yes I realize that I said to travel great distances and meant for trading,
I think that people would risk it because they already do when porting over for trading, If you were to trade with someone who did that then wouldn't their reputation be ruined as is the idea of all trading, the premise that made the entire idea of trading, and if they did that and you has people would you attack and raid them, This may not be properly conveyed but I don't know how to say what I mean.

I personally think that Jorb & Loftar intended it to be similar to real life at that time but with like elements of magic like hearth fires and stuff. Though this would change how trading works I personally think it would work.
jorb wrote:I am presently exhausted from twelve hours of non-stop developing and I am going to bed.
User avatar
Bawhoppen
 
Posts: 130
Joined: Mon Sep 19, 2011 3:47 am

Re: Ideas on Porting

Postby Phaen » Sun Feb 03, 2013 11:32 pm

Adding more risks to trading - I like the idea. Trading might be more interesting if teleporting were removed. Most things are easier to collect than to transport across the world, sure, but this means people will look primarily towards their immediate neighbors to trade with. The value of an item might be different in one supergrid vs. another because of the locations of the people who need or produce those items. Local trade hubs might develop in the four quadrants of the world. People who really enjoy traveling might start a shipping service between the trade hubs. A number of things might happen...

edit: also I'm fairly sure teleport removal has already been discussed man -> one such thread
Last edited by Phaen on Mon Feb 04, 2013 1:00 am, edited 1 time in total.
Image
User avatar
Phaen
 
Posts: 995
Joined: Fri Jan 21, 2011 2:17 am

Re: Ideas on Porting

Postby Bawhoppen » Sun Feb 03, 2013 11:42 pm

Phaen wrote:Adding more risks to trading - I like the idea. Trading might be more interesting if teleporting were removed. Most things are easier to collect than to transport across the world, sure, but this means people will look primarily towards their immediate neighbors to trade with. The value of an item might be different in one supergrid vs. another because of the locations of the people who need or produce those items. Local trade hubs might develop in the four quadrants of the world. People who really enjoy traveling might start a shipping service between the trade hubs. A number of things might happen...

edit: also I'm fairly sure teleport removal has already been discussed man



I searched for teleport removal, nothing really it seems
jorb wrote:I am presently exhausted from twelve hours of non-stop developing and I am going to bed.
User avatar
Bawhoppen
 
Posts: 130
Joined: Mon Sep 19, 2011 3:47 am

Re: Ideas on Porting

Postby borka » Mon Feb 04, 2013 1:04 am

Bawhoppen wrote:(Please note that this is for after Jorb and Loftar smash a sledgehammer into their server and buy a new one to fix the lag, We all realize the lag is the top priority)


You're aware that the server is rented, they pay a monthly fee for us to use and play HnH...smashing it means to pay for travel to datacenter and for smashed hardware - guess that money should better be spent on their own HW at colocation in Stokholm...

I guess you're never travelled real big distances or you'd know the pain to crawl along with a lifted boat full of goodies - always in fear of a server crash that might mean a loss of boat and to walk a long distance again...

@Phaen - i wonder ... if you want dangerous trades just do with TPing to unknown "traders" ;) ;) ;) wasn't you known to be a trustable friendly trader??? :)
Avatar by SacreDoom
Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
Remember what the dormouse said: Feed your head Feed your head
User avatar
borka
 
Posts: 9965
Joined: Thu Feb 03, 2011 7:47 pm
Location: World of Sprucecap

Re: Ideas on Porting

Postby Bawhoppen » Mon Feb 04, 2013 1:28 am

borka wrote:
Bawhoppen wrote:(Please note that this is for after Jorb and Loftar smash a sledgehammer into their server and buy a new one to fix the lag, We all realize the lag is the top priority)


You're aware that the server is rented, they pay a monthly fee for us to use and play HnH...smashing it means to pay for travel to datacenter and for smashed hardware - guess that money should better be spent on their own HW at colocation in Stokholm...


It was a Joke :ugeek:
jorb wrote:I am presently exhausted from twelve hours of non-stop developing and I am going to bed.
User avatar
Bawhoppen
 
Posts: 130
Joined: Mon Sep 19, 2011 3:47 am

Re: Ideas on Porting

Postby borka » Mon Feb 04, 2013 2:43 am

oh really?

must have overlooked emoticons ;)
Avatar by SacreDoom
Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
Remember what the dormouse said: Feed your head Feed your head
User avatar
borka
 
Posts: 9965
Joined: Thu Feb 03, 2011 7:47 pm
Location: World of Sprucecap

Re: Ideas on Porting

Postby bitza » Tue Feb 05, 2013 5:32 am

lol it's 2013 and someone said "make bridges"
Karede wrote: It takes a special kind of autism to play this game
User avatar
bitza
 
Posts: 1461
Joined: Wed Dec 30, 2009 2:07 pm

Re: Ideas on Porting

Postby Bawhoppen » Tue Feb 05, 2013 7:35 am

bitza wrote:lol it's 2013 and someone said "make bridges"



Didn't they confirm that eventually they would rework the engine and add bridges?
jorb wrote:I am presently exhausted from twelve hours of non-stop developing and I am going to bed.
User avatar
Bawhoppen
 
Posts: 130
Joined: Mon Sep 19, 2011 3:47 am

Next

Return to Critique & Ideas

Who is online

Users browsing this forum: Claude [Bot] and 0 guests