The perfect haven.... or not

Thoughts on the further development of Haven & Hearth? Feel free to opine!

The perfect haven.... or not

Postby ysbryd » Wed Feb 06, 2013 3:14 pm

I love this game but its not... perfect for me.

What would I change?

Okay first.
A village is more than one person, or an abandoned trading point that is only occasionally used.

In my vision, a village can only be established when a series of specialised buildings are in place.

Firstly, obviously, there would have to be at least one house, and harvestable plants growing within the bounds of the village.

Second of these is the church. Built of stone, with wood and glass, this building can be used to claim sanctuary.

Sanctuary would only last for the length of time for theft scents to disappear, not murder.
To claim sanctuary, you would have to build a hearth fire within the church compound, at which point everything in your inventory and mentory would disappear.
There would be supplies on hand, ie means to build a hearth fire and apples, nuts and mulberries, so you wouldnt starve, but all else would be void. But you cannot leave the bounds of the church compound without surrendering sanctuary.
You would not have to be a criminal to claim sanctuary, it is open to anyone under attack at any time.. for the specified period.
People could bring you food and curios, but any you had on you at the time of the claim would vanish.
At the end of the period of sanctuary, you would stop being protected.
This would mean that it benefits you to try to escape without notice, before this time is up. For rangers, the advantage is, you know where the person is, and all you have to do is set a 24hr guard on the church.
The disadvantage is, you have to stand a 24hr guard...
Anyone accused of theft cannot be killed within the bounds of the village, but murderers are fair game.
The hearth fire would remain in the church until another is built elsewhere, so a murderer can still be summoned until this happens. As theft scents are worn out, all the thief has to do is escape.
In this way, if you could get to the church within your own village, then there are major advantages. If within anothers village, an attack can be launched to rescue you etc... if people want you back that is.
Another advantage of this would be that members of the village could prepare hearth fires to build, so that if the village was attacked, at least they could save their character, if nothing else.
They could also call for reinforcements if needed.

Thirdly an Inn.

This would provide a place to sell wine and beer, and offer beds for travellers. You cannot be murdered in an Inn, but your property can be looted.
Eating in the Inn would provide the advantages of feasting, with improved benefits for higher quality tapestries, furniture etc.
Maybe lock boxes available for hire to protect your goods, but only for the period they are rented for, after that, its open for anyone.
This would also provide a need for coinage, from brass, copper and iron, to gold and silver, and would make travelling by ox cart a more feasable prospect.


This could be expanded with a market, livestock market, barracks, even a fortress...

Any crimes committed by a member of the village would cause the reputation of the village to drop, with rep being visible as you enter the bounds of the village.
Therefore you would know if the village was safer/more dangerous.
Rep can be recovered by sacrificing certain goods, ie to replace the rep damage caused by a murder, something like a gold nugget would have to be offered/


It could also be displayed in the colour of the village symbol, ie, the darker the colour the worse the rep.
Also at a certain point you would lose all the village buildings, so you would have to keep the rep up.

The rest of the game I'm pretty much happy with, although at the moment its a bit post apocalyptic with too many abandoned claims etc.
Ahhh... claims, yeah, these should reduce in size without contact, or signing in, or something, of the owner. Gradually, admittedly, but reduce none the less.

Well there you go, my two pennys worth, or ten cents, or krona or whatever.. feel free to rip it to shreds.
Can anybody fly this thing?
User avatar
ysbryd
 
Posts: 237
Joined: Sun Jan 23, 2011 8:32 am
Location: Wales UK

Re: The perfect haven.... or not

Postby painhertz » Wed Feb 06, 2013 5:30 pm

I'd prefer to just play Simcity.... (There's a new one coming out...)
"I shall PERSONALLY witness for you at the shiny, chrome gates of Valhalla!"
User avatar
painhertz
 
Posts: 6185
Joined: Sat Jan 22, 2011 2:07 am
Location: Louisiana

Re: The perfect haven.... or not

Postby bitza » Wed Feb 06, 2013 6:40 pm

man i don't feel like ripping all this to shreds, but i am gonna go ahead and say that pretty much everything here is a horrible idea..sorry

well, except for abandoned claim decay, we totally need that
Karede wrote: It takes a special kind of autism to play this game
User avatar
bitza
 
Posts: 1461
Joined: Wed Dec 30, 2009 2:07 pm

Re: The perfect haven.... or not

Postby mvgulik » Wed Feb 06, 2013 6:42 pm

... I hear it has Multiplayer and Nukes. ...
mvgulik
 
Posts: 3774
Joined: Fri May 21, 2010 2:29 am

Re: The perfect haven.... or not

Postby Amanda44 » Wed Feb 06, 2013 7:30 pm

ysbryd wrote:I love this game but its not... perfect for me.

What would I change?

Okay first.
A village is more than one person,


:x - my alts are my villagers.
Koru wrote:
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
User avatar
Amanda44
 
Posts: 6485
Joined: Wed Sep 28, 2011 12:13 pm

Re: The perfect haven.... or not

Postby Poncheis » Thu Feb 07, 2013 9:04 am

seriously you wouldnt change the lag part
Poncheis
 
Posts: 24
Joined: Tue Jul 26, 2011 6:54 am

Re: The perfect haven.... or not

Postby Phaen » Thu Feb 07, 2013 10:24 am

How's the farm pretty lady? Glad to see you around the forums, I thought you were gone forever
Image
User avatar
Phaen
 
Posts: 995
Joined: Fri Jan 21, 2011 2:17 am

Re: The perfect haven.... or not

Postby ysbryd » Thu Feb 07, 2013 2:44 pm

Hi Phae, not a lot going on on the farm, its under snow atm, just the chickens and goats to feed.
Thats why I'm back, bored and stuck half way, well more like two thirds of the way up a mountain. Nothing to do but watch the deer and wild boar wander past. Apparantly theres wolves in the area, but I havent seen or heard them. Going to town is a two mile trek to where I parked the car, then an hours drive, and frankly sod that.
So, I have my log fire, my thick socks and haven to keep me warm :)
Can anybody fly this thing?
User avatar
ysbryd
 
Posts: 237
Joined: Sun Jan 23, 2011 8:32 am
Location: Wales UK

Re: The perfect haven.... or not

Postby Bawhoppen » Fri Feb 08, 2013 12:44 am

I disagree with all of this except a few bits, The idea in Haven and Hearth is to have everything to be player driven, by this I mean instead of forcing specific rules for villages the owners of the village decides the laws of what happens in their village like whether the punishment of theft is death or not or whatever it is, and the people should not be forced to need any specific stuff in the village. As for the not being able to be Murdered in an Inn is complete Nonsense because 1. Its super OP and 2. It makes sense alot of people would go into an Inn and murder someone while theyre sleeping.

What I do agree with:
There needs to be some form of Claim Decay.
Reputatin sounds kind of neat but if you went into a village for the first time you wouldn't know what kind of rep they have.
You should need to have more than 1 person to make a village, perhaps you need 3 people or more or else you will automatically have 0 auth.
jorb wrote:I am presently exhausted from twelve hours of non-stop developing and I am going to bed.
User avatar
Bawhoppen
 
Posts: 130
Joined: Mon Sep 19, 2011 3:47 am

Re: The perfect haven.... or not

Postby delfer8 » Fri Feb 08, 2013 2:48 pm

Amanda44 wrote:
ysbryd wrote:I love this game but its not... perfect for me.

What would I change?

Okay first.
A village is more than one person,


:x - my alts are my villagers.


Is not the same, share your village with friends is an excepcional experience. Play alone with alts can be: dangerous, ineffective and bored; at least for me :).
Be nice, the woods are aware of you.


W3 and 4 Hermitage
W5 Emberwood and Kirribilli, PANDEMONIUM
W6 MIRROR LAKE
W7 Tkearns village
W10 F&I
W12 BROLAND, Weasel's Blue Boar Inn, Grimmhold retirement
W13 Monke Spanish plot
W14 Kakariko village Druid
W15 Into the deep woods


Where are you Weasel!?!?
User avatar
delfer8
 
Posts: 402
Joined: Wed Nov 24, 2010 11:31 am
Location: Halt Peril's outpost

Next

Return to Critique & Ideas

Who is online

Users browsing this forum: Claude [Bot], Yandex [Bot] and 0 guests