I love this game but its not... perfect for me.
What would I change?
Okay first.
A village is more than one person, or an abandoned trading point that is only occasionally used.
In my vision, a village can only be established when a series of specialised buildings are in place.
Firstly, obviously, there would have to be at least one house, and harvestable plants growing within the bounds of the village.
Second of these is the church. Built of stone, with wood and glass, this building can be used to claim sanctuary.
Sanctuary would only last for the length of time for theft scents to disappear, not murder.
To claim sanctuary, you would have to build a hearth fire within the church compound, at which point everything in your inventory and mentory would disappear.
There would be supplies on hand, ie means to build a hearth fire and apples, nuts and mulberries, so you wouldnt starve, but all else would be void. But you cannot leave the bounds of the church compound without surrendering sanctuary.
You would not have to be a criminal to claim sanctuary, it is open to anyone under attack at any time.. for the specified period.
People could bring you food and curios, but any you had on you at the time of the claim would vanish.
At the end of the period of sanctuary, you would stop being protected.
This would mean that it benefits you to try to escape without notice, before this time is up. For rangers, the advantage is, you know where the person is, and all you have to do is set a 24hr guard on the church.
The disadvantage is, you have to stand a 24hr guard...
Anyone accused of theft cannot be killed within the bounds of the village, but murderers are fair game.
The hearth fire would remain in the church until another is built elsewhere, so a murderer can still be summoned until this happens. As theft scents are worn out, all the thief has to do is escape.
In this way, if you could get to the church within your own village, then there are major advantages. If within anothers village, an attack can be launched to rescue you etc... if people want you back that is.
Another advantage of this would be that members of the village could prepare hearth fires to build, so that if the village was attacked, at least they could save their character, if nothing else.
They could also call for reinforcements if needed.
Thirdly an Inn.
This would provide a place to sell wine and beer, and offer beds for travellers. You cannot be murdered in an Inn, but your property can be looted.
Eating in the Inn would provide the advantages of feasting, with improved benefits for higher quality tapestries, furniture etc.
Maybe lock boxes available for hire to protect your goods, but only for the period they are rented for, after that, its open for anyone.
This would also provide a need for coinage, from brass, copper and iron, to gold and silver, and would make travelling by ox cart a more feasable prospect.
This could be expanded with a market, livestock market, barracks, even a fortress...
Any crimes committed by a member of the village would cause the reputation of the village to drop, with rep being visible as you enter the bounds of the village.
Therefore you would know if the village was safer/more dangerous.
Rep can be recovered by sacrificing certain goods, ie to replace the rep damage caused by a murder, something like a gold nugget would have to be offered/
It could also be displayed in the colour of the village symbol, ie, the darker the colour the worse the rep.
Also at a certain point you would lose all the village buildings, so you would have to keep the rep up.
The rest of the game I'm pretty much happy with, although at the moment its a bit post apocalyptic with too many abandoned claims etc.
Ahhh... claims, yeah, these should reduce in size without contact, or signing in, or something, of the owner. Gradually, admittedly, but reduce none the less.
Well there you go, my two pennys worth, or ten cents, or krona or whatever.. feel free to rip it to shreds.