idea for p claim and siege

Thoughts on the further development of Haven & Hearth? Feel free to opine!

idea for p claim and siege

Postby redwolf340 » Mon Mar 11, 2013 11:05 pm

i was going back home from work, when for no reason something poped in my head. First i start thinking about the p claim problem (the fack that they dont go away)
i was like "hmmm how to fix that". I thought about something nice, add a 1 month decay on p claim, dont worrie no need for repairs just verifying the claim will be enought, think about it 1 vérification for 1 month not very time consuming and i know that memory can forget so when the claim is about to break (like 1-2 days before) it could lunch a chat message (or on screen (in heavy colors)). I can hear you say "but if i take a break and for more than 1 month??" simple anybody that got access to you claim (friendly of course) can refresh the 1 month decay cooldown.

After i start thinking about some post about the seige mechanic, "hmmm ..." i got 1 idea on that too (caution big texte in coming)
ok first lets add some new siege enginne,

THE CATAPULT
stats,
medium range weapon (fire range not size) that can move (no breaking on moving) but cant go in water
got a big squarre (i think that cutting some tree to make it pass could be good, no?)
precision set by the Q of the catapult AND skill of the shooter (maybe add a new skill, gonna talk about it later)
precision CANT be 100%. Ammo: boulder (here is a use for boulder other thant stone) and pile of stone.
The boulder deal medium damage vs building (i dont know what could affect the damage) when hit, the building get a decay hit (dont worrie i got something comming to had to strategy ;) ) and the boulder is placed near the impact site.
for the pile of stone, low damages vs building but got a dispertion effect (so good vs infantrie target) (there again dont realy know about the damage and the stone stays on the floor )
the catapult can be hit by other boulder throw, range attack (arrows, rock) and melee
range attack deal less damages than all others.

THE TREBUCHET
stats,
long range weapon (again, fire range) that CANT move (for moving you need to pack it, after it can be push, or link to a wagon) and cant go in water
got a big squarre, medium when packed (again i think that cutting some tree to unpack it could be good, no?)
to pack and unpack you need to work on it (like building something)
precision set by the Q of the trebuchet AND skill of the shooter
precision CANT be 100%. Ammo: boulder deal big damage vs building same has catapult the boulder can be recover
pile of brick, same has the pile of stone but got higher damages on infantrie and a small + vs building
got a small inventory to carry boulders
damage dealt on the trebuchet is the same has the catapult.

So, we got something for attacking, what about defence?
new def addon, building fortification, by adding some materials
list,
wood board: low def add on buildings and palissades, palissades can also be fortifie whit "logs" (adding a log in the back of the palissade to make a triangle, take some squarre behind the palissades, add life, the log decay first when the palissade is hit.)
stone: low+ def for buildings and palissades
bronze: medium def for buildings and palissades
iron: medium+ def for building and walls (can be put on all walls)
steel: heavy def for building and walls
(all of this could be influence by the Q of the material AND the new skill)
brick walls cant be health boost whit logs
you have too spend ressource on all section, not just 1... all must be fortifie (if you attack think about scouting the wall to find a weak spot :P )
new def building: shelter, simple you go there not to get hit by incoming projectile (can be fortifie) and the life and def is set by the skill, when the shelter is destroy people inside get eject whit some damages.

boulders could also be harvested from montain, with a pick and on stone like rune stone but more tham 1 maybe.
and i was also thinking that we should be able to lift koed people so like that you could put or friend in safe place (you can lift a boat whit 2 lc full of iron, so why not?)

so big war will be fought by fire and steel and noobs got something too upgrade the small palissade they make (yep hard to make a brick wall when you cant find ressource or cant stay 2 days whitout being raided) and when i talk about def, i talk about the Soak Value. "oh no pallibasher will need more str to break stuff!!"
ressource needed is still to think for all def and attack.

ok so i was talking about a new skill earlier, what about being a siege expert?? the best def fortifier??
what about en engineering skill? now we would see some caracther set for en important mission... to get others inside the walls! or just too make rain rocks on a ennemy settlement to destroy everything... and of course the keep the inside wall defence and trebuchet in perfect condition (yep an attack equipement can be use to defend also)

so, i know it isnt perfect, i know there is stuff missing/over and i know haven is in a bad shape, but dont you want to give jorb and loftar something when they return?
could you help me? lets talk about it and modifie it to be better.
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Re: idea for p claim and siege

Postby redwolf340 » Sat Mar 30, 2013 6:14 pm

did someone read it all at least? id like to know :lol:
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Re: idea for p claim and siege

Postby overtyped » Mon Apr 01, 2013 10:00 am

I didn't even attempt to read it all, but i can say catapults and trebutches are a terrible idea. Also the claim decay idea has been around since W3. How about you read a little bit of the previous posts before showing us all your generic idea.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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Re: idea for p claim and siege

Postby Amanda44 » Mon Apr 01, 2013 10:18 am

Hi,

I read it - I have always quite liked the idea of trebuchets and most ppl want claim decay on p/claims after a period of inactivity, but, as overtyped has said, these idea's have come up many times.

You can use the search function to check if your idea's have already been discussed. :)
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Re: idea for p claim and siege

Postby HarryDresden » Mon Apr 01, 2013 10:27 am

Trebuchet's are cool and all, but Ballista's are where it's at. Although I do like the idea of little torsion weapons in general, done up in Jorb's adorable way.
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Re: idea for p claim and siege

Postby redwolf340 » Thu Apr 04, 2013 1:44 am

1st sorry for any grammatical\writing monstrosity english is my 2nd languadge XD

thx for reading it, and thx to amada44 its nice to have someone anwsering like you did. its a change because on most forum when someone new speak and hes not part of the "group" of people that are always on the forum from the beginning, that people (happenned to me and ive seen on a lot of forums) get shoot down at the first implication in the forum. that was why i was so unshure habout postin an idea, XD its like older people see someone open is mouth and say "HES SPEAKING FAST DEMOLISH HIM BEFORE HE SAY SONETHING !!!) i dont say that peoples think that way, but on most forum it looks like it.

@Amanda44
what do you like about the things i typed above?, do you think the balance ideas are good? and the def part (you can see that i focused my upgrade on the wood wall, the brick wall is already a great defence has it is) i was thinking it could spice the battle a little bit and village would had to thought about supplies for reparation :)

@overtyped
i know my idea was probably discuss in the pass (its the 6th world so) but i was thinking that maybe the way i see, it could bring some new angles on it and is it bad to have a flash and try to share it whit others?? and i know that text is long, but there is not just p claim and seige in it.
where did you stop reading? you may have miss some stuff in it, because the way you talk its like, you saw the word decay/p claim and catapult/trebutches and only because of those word you call it bad, maybe im totaly wrong on it, but whit small comment its hard to discover what is the emotion behind it.
Id like to have your opignion maybe you could help me arrange it for the better.

@harrydresden
balista hmmm, personaly i think they are a little bit to strong, the shot goes in front line and is accurate like hell, the others are less accurated and can only dommage équipment in the radius of landing, i dont want defenders to be to easily killed, the chance msut be a little bit balance, but if you have an idea to nerf it a little maybe it could fit in this idea nicelly

like i say, for those who readed it, "could you help me? lets talk about it and modifie it to be better". a place like this should be about discussing idea not only juging them, most of the ideas on the forum are incomplete and if they write in here, its for help and sharing.
so please no more "already seen it... so its bad, NEXT".

p.s. this text is made using the normal languadge application, there is no double sence, sarcasm, bitchin or anything i just was to talk and i respect the opignion of everyone.
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