Things that would improve HnH

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Things that would improve HnH

Postby Regnay » Tue Mar 26, 2013 5:52 pm

Hi, I'd like to share some of the ideas I've thought of that would could possibly greatly improve this game. I'll keep it short and simple. Help discuss.




1. Add curiosities as good and rare as flotsams to land to encourage foraging on land rather than on rivers. (Preferable only grown on forest-uninhabitable land)

2. Reduce a deer's healing by half to allow hunting them in groups less of a chore (They'll still heal about 150~ if they're grouped in 3, that's pretty reasonable to me). I find it pretty unreasonable that newbies can kill a bear easier than a deer.

3. Add a river mob OR mobs that can swim and be on land(piranhas?) to not make boat travels as easy.

4. Add items that improve gathering speed (Gathering gloves?)

5. Make it so Speed of boats depend on Q of boat. (Better cars anyone?)

6. More mobs on land, less mobs on rivers.

7. Reduce a mob's attack based on how many people are around. This will stop people from river hunting and encourage people to group hunt and have fun together.

8. Bears in caves. Bears dwell on caves, why aren't they in HnH?

9. New skill: Animal Tracking. Allow hunters with high exploration and perception to find mobs based on tracking methods on land.

10. Food decay (Q decay). Forces traders to trade quickly, stops huge stocks of food, lets players decide wether to butcher quickly or not.
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Re: Things that would improve HnH

Postby HasseKebab » Tue Mar 26, 2013 6:11 pm

Regnay wrote:5. Make it so Speed of boats depend on Q of boat. (Better cars anyone?)


This would be so OP in boat chases
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Re: Things that would improve HnH

Postby Regnay » Tue Mar 26, 2013 6:20 pm

HasseKebab wrote:
Regnay wrote:5. Make it so Speed of boats depend on Q of boat. (Better cars anyone?)


This would be so OP in boat chases


I think it's very reasonable. Better villages with faster boats, obviously not ungodly fast, but a newbie with a shittier boat shouldn't be going that fast, and that's why I'd like LAnD hunting / foraging to be buffed so rivers aren't exactly depended on as much as it is now.
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Re: Things that would improve HnH

Postby borka » Tue Mar 26, 2013 7:08 pm

3. Add a river mob OR mobs that can swim and be on land(piranhas?) to not make boat travels as easy.


Read the rules again -
1. Read Before Posting

Read the stickies, read the wiki, read the titles of threads in the first page or two of the subforum to see if there is already an answer to your question, or if your idea has already been suggested
Don't forget about the search function! Threads that ask a question that has been answered in the wiki or another recent thread, or threads with commonly suggested ideas like "add bridges" will be moderated.


Has been suggested...piranhas?!? Want pyramids too?!?
Shask Jan 06 2011 wrote:Erm, isn't H&H supposed to be set in Germany/central Europe?
:P

anyways loads of foolish ideas in my opinion that would make HnH a different game...

There are lots of foragables on land - hey even on mountains :lol:

You ask to reduce deers healing rate - but also you ask to make it more fun to hunt with a group of players - and btw. a smart Noob can seperate one deer from the others...there's a point why some animals come in herds and others don't ;)

gathering gloves?!? WOW :shock:
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Re: Things that would improve HnH

Postby sabinati » Tue Mar 26, 2013 7:44 pm

you forgot to ask for bridges, OP, but other than that a 10/10 grab bag thread. locking, see rule 5 for details.
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