How would people feel about being able to craft 'traps' on claimed land?
There could be traps that are weaker for just 'warning' off intruders, and more sophisticated ones meant to severely injure or even kill.
I thought about that idea when someone was discussing ideas about defense for brick walls; yet, there's no defense for hermits or small communities outside of brick walls. Interestingly enough, you can craft all sorts of weapons and items, but not traps?
Trap ideas could include:
* A hole, a less harmful trap in which an intruder just falls into a small 3x3 hole in the ground.... and the only way out would be to teleport back to their hearth fire.
* A snare, something which doesn't really hurt, but traps an intruder's foot for 1-6 hours (maybe base the length on strength or intelligence of intruder vs quality/ vs quality of rope used), making it impossible for them to move for an amount of time.... if they log out, their body stays online, lootable.
* A spike pit, a lethal version of the above.
* Rigged crossbow on doors of cabins (obviously a higher level, more sophisticated trap), instant death if you entered a 'trapped' door.
* Poisoned food.... have the ability to poison food that you intentionally leave about, so that if anyone comes along and steals and eats it, would get sick, or potentially die depend on the quality of quality/lethality of the poison. As a counter, if you have the skills and can identify the poison, you can make cures.
Anytime a trap is triggered, it needs to be remade/re-rigged.
After all, if a person can run around raiding and pillaging, someone who is keen on survival should have the ability to unlimitedly be just as aggressive in defending their claim. And of course, these traps could only be placed on claims owned, not on anyone else's land and not out in the general woods to prevent abuse.
To me, this would be just fair play, at the very least.