Greenhouses, etc

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Greenhouses, etc

Postby Minion0ne » Tue Apr 09, 2013 7:20 am

combine a number of branches with a number of glass to make a greenhouse. there would be no basement available and it would be one story.

options for benefits:
Controlled environment - Quality of seeds have no negative adjustment.

Layered growing spaces - essentialy it would be larger on the inside. able to grow more food inside than in the space the building takes up. no change to quality variables

Improved Environment - Plants grow in less time. no change to quality variables

Rooting Beds - ability to grow Plant based Curiosities. Herbalist Benches placed inside the greenhouse allow you to use a tree planter's pot to plant and grow new curiosities. quality of grown curiosities are alwasy q10. (yeah, you can mass-produce curiocities, but they will not be of the quality that you find in the wild.)

Secondary Ideas:
be able to place "Moat" tiles and to either build bridges on moat tiles OR use dirt to fill in the moat before being able to bash the wall. Moat bridges will not work over rivers.

Drawbridge gate units in addition to regular gates to cross the moats.

install "Wagon-Gates". simply an in-game modification to make it easier to do double gates.
GMT -6; Central Time, USA
Language: English, Bad English
Play Style: Social, Upkeep, Casual
In-Game interests: Production, Farming, Logistics
Minion0ne
 
Posts: 20
Joined: Thu Feb 16, 2012 8:00 am

Re: Greenhouses, etc

Postby overtyped » Tue Apr 09, 2013 7:41 am

Minion0ne wrote:combine a number of branches with a number of glass to make a greenhouse. there would be no basement available and it would be one story.

options for benefits:
Controlled environment - Quality of seeds have no negative adjustment.

Layered growing spaces - essentialy it would be larger on the inside. able to grow more food inside than in the space the building takes up. no change to quality variables

Improved Environment - Plants grow in less time. no change to quality variables

Rooting Beds - ability to grow Plant based Curiosities. Herbalist Benches placed inside the greenhouse allow you to use a tree planter's pot to plant and grow new curiosities. quality of grown curiosities are alwasy q10. (yeah, you can mass-produce curiocities, but they will not be of the quality that you find in the wild.)

Secondary Ideas:
be able to place "Moat" tiles and to either build bridges on moat tiles OR use dirt to fill in the moat before being able to bash the wall. Moat bridges will not work over rivers.

Drawbridge gate units in addition to regular gates to cross the moats.

install "Wagon-Gates". simply an in-game modification to make it easier to do double gates.


no, none of these will be implemented.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
User avatar
overtyped
 
Posts: 3906
Joined: Tue Sep 28, 2010 2:09 am
Location: Quaran book burning festival

Re: Greenhouses, etc

Postby 100Rads » Tue Apr 09, 2013 1:12 pm

I'm sorry if this offends you, but these are some of the dumbest ideas I've ever heard.
"... and there, standing in confusion on the brink of defeat, Thilfing gave out a bellowing cry. In the shattering echo the Noms saw, as had been foretold, his pain, his agony, his anguish. His triumph."
User avatar
100Rads
 
Posts: 139
Joined: Sat Jan 07, 2012 5:12 pm
Location: Eating creamy cocks

Re: Greenhouses, etc

Postby krikke93 » Tue Apr 09, 2013 1:28 pm

In my opinion, I like the idea of greenhouses. But some of these idea's aren't that good for HnH, especially the curio growing and quality not lowering.
Hope you have a great day
User avatar
krikke93
 
Posts: 3311
Joined: Tue Nov 02, 2010 7:23 pm
Location: Belgium

Re: Greenhouses, etc

Postby dackT-E » Tue Apr 09, 2013 1:31 pm

krikke93 wrote:In my opinion, I like the idea of greenhouses. But some of these idea's aren't that good for HnH, especially the curio growing and quality not lowering.

this is very true
A day without sunshine is like, you know, night.
-Steve Martin
User avatar
dackT-E
 
Posts: 224
Joined: Wed Sep 21, 2011 7:39 pm

Re: Greenhouses, etc

Postby sabinati » Tue Apr 09, 2013 2:27 pm

read the rules man
User avatar
sabinati
 
Posts: 15513
Joined: Mon Jul 13, 2009 4:25 am
Location: View active topics


Return to Critique & Ideas

Who is online

Users browsing this forum: Claude [Bot] and 1 guest