Water distribution

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Water distribution

Postby Potjeh » Thu Oct 22, 2009 12:13 am

I can't be the only one that hates walking to the water all the time. So, I propose we get the water to us.

Water distribution infrastructure would consist of four parts: pumping stations, aqueducts, reservoirs and fountains.

Pumping stations are built on underground water source or next to a river or a lake. They take stone, metal, wood and linen for the windmill sails (windmill is a built-in power-source). Pumping stations supply the water to the system.

Aqueducts and reservoirs form one system. They both take stone to build. Aqueducts carry water over long distances, and reservoirs allow you to build fountains in their radius. Aqueducts need to have at least two tiles between their pylons, so carts can pass under them. All connected reservoirs and aqueducts are part of one water system, who's water supply is equal to the number of pumping stations connected, and water quality is the average of all the pumps' water quality.

Fountains are the end where you get the water. They can only be built close to reservoirs, using stones and metal (for piping). You can just right-click one with an empty bucket to get a bucket of water. The number of the fountains you can build in a single water system is limited by the system's water supply, ie you can build one fountain for each pumping station.

I think it's pretty obvious this is heavily inspired by Caesar 3. Anyway, water systems could lead to stuff like poisoning of a water supply etc.
Image Bottleneck
User avatar
Potjeh
 
Posts: 11811
Joined: Fri May 29, 2009 4:03 pm

Re: Water distribution

Postby Laremere » Thu Oct 22, 2009 12:39 am

I agree.
Image
User avatar
Laremere
 
Posts: 736
Joined: Fri May 29, 2009 9:02 pm

Re: Water distribution

Postby Neyvn » Thu Oct 22, 2009 2:18 am

I thought this game was being Heavily Influenced by Northen Eourpean areas. Not Rome...
Aqueducts were a Roman Invention that took way too long to be adapted and used by other Civs, Unless of course the Romans conquered their sorry asses and forced Romanization on them...
Neyvn
 
Posts: 174
Joined: Fri Jul 31, 2009 3:41 pm

Re: Water distribution

Postby theTrav » Thu Oct 22, 2009 2:29 am

just implement motor cars so we can drive to the lake... or maybe robots that condense water from the atmosphere for us wherever we are
User avatar
theTrav
 
Posts: 3464
Joined: Fri May 29, 2009 11:25 pm

Re: Water distribution

Postby CG62 » Thu Oct 22, 2009 4:00 am

Are there water sources above sea level? Or for that matter, land BELOW sea level (Cellars, caves, and Mines excluded)?

If not, aqueducts are unfortunately quite impossible if we were following real-world physics. That, and you generally have to dig through any obstructions (Hills, mountains, etc) that are too large to simply shorten the pillar for.


Pumps would be cool, if we had a physics system worthy of fluid-based traps. Giant lava trap anyone?




My solution to all this annoyance with water? Roman-style wells. Collect and filter rainwater. And it HAS to rain like hell in the hearthlands, I've never watered a crop in my life.
Image
User avatar
CG62
 
Posts: 591
Joined: Thu Sep 03, 2009 2:45 am
Location: <Insert Witty Location Here>

Re: Water distribution

Postby Chakravanti » Thu Oct 22, 2009 1:23 pm

Neyvn wrote:I thought this game was being Heavily Influenced by Northen Eourpean areas.


Influenced by. Not a recreation thereof. Do I need to point out specifics or do you yet realize how the current exceptions are quite literally staring you in the face right now?
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
User avatar
Chakravanti
 
Posts: 3345
Joined: Sat Aug 29, 2009 3:38 am

Re: Water distribution

Postby Potjeh » Thu Oct 22, 2009 2:48 pm

With pumps, aqueducts are possible. And we don't really have any hills in the game.
Image Bottleneck
User avatar
Potjeh
 
Posts: 11811
Joined: Fri May 29, 2009 4:03 pm

Re: Water distribution

Postby Jfloyd » Thu Oct 22, 2009 3:53 pm

I'd like to see diggable channels atleast, and irrigation that helps plants grow better.
I was thinking about irrigation, it should increase the quality 1/10 of the water that is used. So someone who farms with q10 water still gets a bonus.
The person that uses the holy q57 water gets a 6 point bonus. It isn't much but it'd help increase overall quality of items in the world.
Also, slight growing speed increase.
"When I grow up, I want to be just like Kaka" -James Floyd, on growing up.
User avatar
Jfloyd
 
Posts: 995
Joined: Tue Jun 09, 2009 3:51 am

Re: Water distribution

Postby Gauteamus » Thu Oct 22, 2009 4:41 pm

Jfloyd wrote:I'd like to see diggable channels atleast, and irrigation that helps plants grow better.
I was thinking about irrigation, it should increase the quality 1/10 of the water that is used. So someone who farms with q10 water still gets a bonus.
The person that uses the holy q57 water gets a 6 point bonus. It isn't much but it'd help increase overall quality of items in the world.
Also, slight growing speed increase.


I like, at least in principle (the exact mechanics may need tweaking of course), as it gives some strategic choices as to where to place an agricultural village as soon as soil quality plays a role in farming - dou you place your fields at the HQ soil, with poor water, or do you find a spot with average water and soil? Maybe HQ water and HQ soil should give different bonuses.
Image<<Bottleneck>>
What if Rosa Parks had a car?
User avatar
Gauteamus
 
Posts: 858
Joined: Fri May 29, 2009 7:16 pm

Re: Water distribution

Postby Jfloyd » Thu Oct 22, 2009 4:49 pm

Also, not to de-rail your thread potjeh, but I think basic fertilizer should be added....like, say cow poo. When 'harvesting' said fertilizer, there should be a debuff from picking it up, just because it's nasty.
"When I grow up, I want to be just like Kaka" -James Floyd, on growing up.
User avatar
Jfloyd
 
Posts: 995
Joined: Tue Jun 09, 2009 3:51 am

Next

Return to Critique & Ideas

Who is online

Users browsing this forum: Claude [Bot], Semrush [Bot] and 1 guest