Bringing Back The Magic

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Bringing Back The Magic

Postby Etherdrifter » Fri May 17, 2013 12:42 pm

A few small suggestions to give a little more magic to the game :


The following require no skill at all:

Using a beautiful dream on a bed gives the bed a single use buff that increases learning rate by 10% (additive not multiplicative) while a player is asleep in it. (Requires hearth magic)

When a dryad walks through a dream catch it produces a new curio (dream of the forest, 2500lp, 4 hours), this has a cooldown (dryads may only do this if they have not done it 120 seconds before)

Beautiful dreams can be used as very weak curios (500 lp over 24 hours).


The following all require hearth magic:

Nature ritual (For land): when built on a resource node increases the quality of that node based on the quality of the ritual. (+ Ritual Q/10) Requires 2 beautiful dreams, 1 ruby dragonfly, 5 chiming bluebells and one strange crystal. Decays within 2 weeks, regardless of claim.

Purification ritual : Increases the quality of all water and wells within its radius (10 tiles), if two rituals overlap only the strongest one will have effect (no stacking!). (+Ritual Q/10) Requires 2 beautiful dreams, 1prince charming, 5 river pearls and one strange crystal. Decays within 2 weeks, regardless of claim.

Call of the forest : Turns tiles in a (Quality) radius of the ritual into forest tiles (spawning trees based on the seeds used). Requires 20 tree seeds (pine or deciduous decided on seed balance used), 6 beautiful dreams, 4 blood sterns and a tangled bramble. Number of trees spawned is (Quality/5).
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Re: Bringing Back The Magic

Postby borka » Fri May 17, 2013 1:01 pm

Read the rules again!

also: viewtopic.php?f=5&t=30860&start=10#p398673

i don't lock this yet ...
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Re: Bringing Back The Magic

Postby fanit937 » Fri May 17, 2013 1:22 pm

*Found a tree farm*
*Call of the forest*
*Found a lake*
*Call of the forest*
*Found a house*
*Call of the forest*
*Found a mountain*
*Call of the forest x99*
*Found a clay node*
*Nature ritual*
*Dig dig dig*
*Call of the forest*

10/10.
People are capable of kindness angels can only dream of, yet can commit sins that put demons to shame.
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Re: Bringing Back The Magic

Postby Etherdrifter » Fri May 17, 2013 1:45 pm

Yeh, should probably have thought our the notion on nature ritual.

Clarification : Converts only grassland, heath and moor.
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Re: Bringing Back The Magic

Postby NOOBY93 » Fri May 17, 2013 1:55 pm

Ugh. High Q tree seed. Forest something spell. Bunch of high Q trees.
Rinse and repeat.
Knock wood out of the market.
Knock higher Q metals out of the market (charcoal is too high Q and easy to get.)
Knock weaps out of the market.
What else... That's it I think. But yeah, not good. Seems fine but think of the imbalance it would bring. And I was just stating the market... Think about the other stuff.
Jalpha wrote:I believe in my interpretation of things.
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Re: Bringing Back The Magic

Postby Etherdrifter » Fri May 17, 2013 3:22 pm

Good point. Would a quality lowering factor (Trees are all half average seed quality) fix that particular bump?
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Re: Bringing Back The Magic

Postby Bodomfreak » Sun May 19, 2013 11:52 am

I like the rituals Ideas. They seem balanced, playable and a lot of fun. This is the kind of stuff I want to see added.
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Re: Bringing Back The Magic

Postby Arcanist » Sun May 19, 2013 1:28 pm

how about instead of tree seeds using dreams + LP to make the ritual.
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