Make boats part of the starting equipment

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Make boats part of the starting equipment

Postby Potjeh » Sun Oct 25, 2009 10:50 pm

What sucks for a newb is that he can't easily get out of the newb area. With a boat, he can sail until he finds a nice spot (one with trees). However, there's a catch 22, because he needs trees to make a boat, and there are none near RoB. So, how to get around this? Give every new character a boat.

Obviously, this boat should be somehow worse than the rowboats we build, so the current rowboats aren't rendered obsolete. I think that making it a single-person boat that can't carry any items would be sufficient. It could be some kind of a hide and branches canoe, I guess. When the introduction quests system gets implemented, maybe the boat should be granted upon completing all the intro quests, so people can learn about conservation of natural resources before they're set loose.

Next map we'll probably have proper seas and stuff. If that happens, RoB should be placed on a tiny island very close to mainland (so it's obvious which direction you need to sail). Place an uncuttable apple tree and an uncarvable boulder on this island, and the newbs will have everything they need to get the precious first couple of of hundreds of LPs while they're solving the intro quests. It should be impossible to make any claims on the RoB island, of course.
Image Bottleneck
User avatar
Potjeh
 
Posts: 11811
Joined: Fri May 29, 2009 4:03 pm

Re: Make boats part of the starting equipment

Postby Jackard » Sun Oct 25, 2009 11:07 pm

User avatar
Jackard
 
Posts: 8849
Joined: Sun Jul 12, 2009 6:07 am
Location: fucking curios how do they work

Re: Make boats part of the starting equipment

Postby sabinati » Sun Oct 25, 2009 11:16 pm

Jackard wrote:http://www.havenandhearth.com/forum/viewtopic.php?f=5&t=3097

this
User avatar
sabinati
 
Posts: 15513
Joined: Mon Jul 13, 2009 4:25 am
Location: View active topics

Re: Make boats part of the starting equipment

Postby NaoWhut » Mon Oct 26, 2009 1:16 am

Now if i only could find my post
where i recommended we be knocked
unconscious and flow downstream.

:? then i'd be able to take it back
further :P
ImageImage
User avatar
NaoWhut
 
Posts: 4852
Joined: Sun Aug 30, 2009 11:55 pm
Location: |.

Re: Make boats part of the starting equipment

Postby Laremere » Mon Oct 26, 2009 1:17 am

I think implementing bridges would fix this in a much less game breaking way.
Image
User avatar
Laremere
 
Posts: 736
Joined: Fri May 29, 2009 9:02 pm

Re: Make boats part of the starting equipment

Postby NaoWhut » Mon Oct 26, 2009 1:25 am

and bridges require? ;)


wood or metal take your
pick
ImageImage
User avatar
NaoWhut
 
Posts: 4852
Joined: Sun Aug 30, 2009 11:55 pm
Location: |.

Re: Make boats part of the starting equipment

Postby Laremere » Mon Oct 26, 2009 4:00 am

Yes, but they would allow people to build bridges that allow for spreading from RoB in different directions.
Image
User avatar
Laremere
 
Posts: 736
Joined: Fri May 29, 2009 9:02 pm

Re: Make boats part of the starting equipment

Postby theTrav » Mon Oct 26, 2009 4:12 am

I thought general consensus was that the fix for noobs getting out of RoB was to remove RoB?
User avatar
theTrav
 
Posts: 3464
Joined: Fri May 29, 2009 11:25 pm

Re: Make boats part of the starting equipment

Postby Laremere » Mon Oct 26, 2009 4:45 am

That too.
Image
User avatar
Laremere
 
Posts: 736
Joined: Fri May 29, 2009 9:02 pm

Re: Make boats part of the starting equipment

Postby Peter » Mon Oct 26, 2009 6:54 am

In the meantime, how about someone setting up a ferry service? Of course, newbies don't have anything that they could use to pay a toll...

Maybe new characters should get a few copper coins?
Surprise.
User avatar
Peter
 
Posts: 1491
Joined: Thu Jun 04, 2009 3:36 am

Next

Return to Critique & Ideas

Who is online

Users browsing this forum: Claude [Bot] and 1 guest