The new system needs to work on these details:
- Reduce and or spread out impact of new players
- Handle the sent summoning of players with no hearth fire or village
- Characters should be able to easily join their friends who invited them to play the game, instead of spawning a several hour journeys worth away
- Would be nice if the system spread out players so that they would reach a more uniform population density
- -I'll add more here as I think of them and as they are brought up in the thread-
One thing I would like to see is village membership being handed down the ancestor line so that they spawn at their ancestor's village idol, and don't have to worry about becoming the member of the village, especially if death becomes more common. This however does nothing to fix new characters or characters with no village.
Edit: List of running ideas:
Multiple RoBs:
+ decreases impact of a single RoB on the land
- instead of one problem zone there are now several with all the same problems in lesser amounts
Random spawning (such as spawning on shores):
+ spreads out new players for better density and lessened impact
- how would sent summoning work with no village or hearth fire characters work?
- players may be spawned far from where they want to be spawned with little means to get there