The nerf to moving hits really just wasn't enough imo. Moving hits were only the tip of the iceberg. I think most of the problem stemmed from the fact that there is absolutely no counter play against call down the thunder other then calling thunder right back at the person. There is absolutely no reason a move as powerful as call down the thunder needs to have a range as long as it does. In fact, i honestly believe there is no reason any move should have a range that doesn't at least cost you IP like stern order and call to arms. Call down the thunder is literally the only ability in the game to give you IP for nothing and have no requirements, making it one of, if not the best abilities in the game. And to top it off, it has an absurdly long range. I think call down the thunder needs to either be removed or reworked.
So I'd suggest one of the following
1) Call the thunder removed
2) Call down the thunder reworked to cost 2-3 IP, and give everyone in your party attack depending on your charisma (similar to how the other leadership abilities work)
3) Call down the thunder be worked into shots from Rbows. If they hit you, it gives them a point of initiative. This would help a little bit in making rangers more desirable in fights by giving them free IP to go into melee range if needed.
CDTT is really just an unfun move in it's current state. Any fight with 2 people who know how to abuse it literally just turns into a staring contest and it makes combat retarded. There's no reason that your best option in a fight should be to stand a full screen away from the other person stacking coins and waiting for someone to decide to attack. Just my 2 cents.