Blaze wrote:"Donation"-only features.
That's not Runescape. That is however a major pitfall of most private RO servers. And several other games.
Runescape is defined by it's excessively simple repitition. To Achieve the ability to produce armor even worth producing you have to smith soemthing like 200k+ cannonballs. OR smelt 800k+ iron ore. OR Smith 1like 80k adamant bolts which is expensive (something like 30m gp).
To be able to MINE the runite ore to smith that product you must mine 86,000 iron ore (Exact figure there....I was a miner). Then, you suck at mining something that is competitive to mine, always camped in every location. However, If you mine another 126k iron ore you'll be able to outmine most of the other people mining.
That's soemthing like a year of gameplay at 16 hours/day. JUST FOR ONE SKILL. It's a system of intensely repetitive grind work that creates push for macros that they CONSTANTLY police....and fail at doing so. IN fact, to PREVENT the RWT that developed due to korean macrohouses having one guy manage like 20 macroing charecters and like 50 people managing these macros and like 5 facilities writing fresh code to circumvent their anti-macro detection programs...
They just pulled an all out trade lock. Prices for item are fixed within a certain range. Depending on the frequency of the trading and average price the fixed price is readjusted based on Grand Something (e.g. in game systematized trading hub entirely depersonalized).
It sucks. And it's all because they're forcing people to simulate THOUSANDS of laborious repetitive work hours before being able to do anything productive. Literally, you produce nothing of any real value at lower leveling until you've produced thousands of worthless items. And when you do, only smithing benefits smithing, woodcutting to woodcutting, mining to mining, combat to combat etc. etc.
It sucks, please don't make H&H a grindfest =D. I LOVE the direction it is currently going where a variety of activities don't spoil your charecter development or cause you to stagnate in a desired profession if you'r bored fo chopping wood for thousands of hours. I WOULD like to see perhaps some system of specialization. Where a charecter develops certain aspects of abilities far mroe than others and can offer significantly better products. Being a jack of all trades, as it were, to be much more difficult regardless of development tier. Kind of like nat/ind slider. Skill interdependence especially between unrelated skills (like trees & metal production) is a good thing to encourage communal living or trade.
Also community functions developed. Won't digress into my many ideas about that here.=D You get what I'm saying?