Melons

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Melons

Postby krikke93 » Wed Jun 12, 2013 5:08 pm

Melons. We need melons to harvest and eat for charisma and other classy needs.
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They grow like pumpkins, slice like pumpkins and bring seeds like pumpkins. Because they're like them, but more melony.
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Re: Melons

Postby Aokigahara » Wed Jun 12, 2013 5:12 pm

And fried chicken!
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Re: Melons

Postby dagrimreefah » Wed Jun 12, 2013 5:15 pm

And Nike Air Jordan sneakers!
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Re: Melons

Postby Arcanist » Wed Jun 12, 2013 5:17 pm

Aokigahara wrote:And fried chicken!


And grape Kool-Aid!
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Re: Melons

Postby Aokigahara » Wed Jun 12, 2013 5:24 pm

PURPLE DRANk!
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Re: Melons

Postby sabinati » Wed Jun 12, 2013 6:03 pm

that escalated quickly.
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Re: Melons

Postby martenx » Wed Jun 12, 2013 6:51 pm

we meight need some more ermm..... stuff.... Moar weapons!
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Re: Melons

Postby dragonxkai » Wed Jun 12, 2013 7:03 pm

Except Watermelons are smaller than pumpkins in a sense, and may grow a bit faster.
So it'd be a 2x3 Produce that breaks apart into a 3 seeds and 3 slices?

Or we can make it work like grapes...

Plant seeds, get produce, slice it for slices, when eaten gives seeds.

You can then have it be a 2x2 produce that gives 4 slices that turns into 4 seeds.

Watermelon juice isn't a substitution of wine, it is it's own type of drink that recovers hunger and stamina in small increments based on quality.
Maybe it recovers more hunger and stamina than wine, about 2x that amount.
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Re: Melons

Postby borka » Wed Jun 12, 2013 7:43 pm

k - now tell me how do we get the Watermelon from Africa to HnH w7 ;)
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Re: Melons

Postby HarryDresden » Wed Jun 12, 2013 8:10 pm

The Dev's got captured by Somali's on their quest to make HnH Perfect, after valiantly fighting free, they brought back souvenirs, mainly good weed and watermelons

sabinati wrote:that escalated quickly.

My thoughts exactly.
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