Shift drop with carried objects

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Shift drop with carried objects

Postby Delamore » Thu Oct 29, 2009 5:57 am

Reverse it so normal drops drops to the grid while shift drop drops to the pixel, this makes life so much easier for newbies.
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Re: Shift drop with carried objects

Postby theTrav » Thu Oct 29, 2009 7:05 am

Why is dropping to the grid such an important feature?

My instinctive reaction is that more organised should need more effort, but is there anything apart from aesthetic driving the need for grid alignment?
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Re: Shift drop with carried objects

Postby Chakravanti » Thu Oct 29, 2009 7:24 am

No I disagree. I frequently move boats when doing large quantity trades. Boats have this huge fuckall bounding box that makes no fucking sense. Make it a bitch to drop. You anal retentive types can press shit. Not my fault your robot army is a bunch of slobs :D
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
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Re: Shift drop with carried objects

Postby Delamore » Thu Oct 29, 2009 8:52 am

theTrav wrote:Why is dropping to the grid such an important feature?

My instinctive reaction is that more organised should need more effort, but is there anything apart from aesthetic driving the need for grid alignment?

It in general makes things easier for people to use, I've currently got 10 or so newbies running around and I don't need another terrible interface thing that goes against what the rest of the system uses (Built objects are built on the grid unless you hold shift to build on the pixel) to explain to them over and over because it's counter intuitive
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Re: Shift drop with carried objects

Postby XkrikX » Thu Oct 29, 2009 9:03 am

i agree with dela
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Re: Shift drop with carried objects

Postby Jackard » Thu Oct 29, 2009 2:15 pm

Sure. Anything to make the interface more uniform or intuitive should be good.
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Re: Shift drop with carried objects

Postby Potjeh » Thu Oct 29, 2009 3:06 pm

I like it, and I have one thing to add: while holding shift and carrying an object, a ghost of the object should appear where your mouse is, so you can see where exactly you will put down the object when you right-click. I tend to pick up and put down chests half a dozen times before I get them just right.
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Re: Shift drop with carried objects

Postby Jackard » Thu Oct 29, 2009 3:13 pm

nice one
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Re: Shift drop with carried objects

Postby Sever » Thu Oct 29, 2009 6:07 pm

Potjeh wrote:I like it, and I have one thing to add: while holding shift and carrying an object, a ghost of the object should appear where your mouse is, so you can see where exactly you will put down the object when you right-click. I tend to pick up and put down chests half a dozen times before I get them just right.

Seconded.
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Re: Shift drop with carried objects

Postby Chakravanti » Thu Oct 29, 2009 9:09 pm

Potjeh wrote:I like it, and I have one thing to add: while holding shift and carrying an object, a ghost of the object should appear where your mouse is, so you can see where exactly you will put down the object when you right-click. I tend to pick up and put down chests half a dozen times before I get them just right.


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