Currently anytime you commit a criminal act and leave a scent, you lose 1 HHP for doing so (with a few exceptions probably but I don't care as that is not the purpose of this suggestion). This mechanic was introduced in order to prevent people from spamming leaving trespassing scents in order to crash the server and was not intended to be a nerf to those who commit criminal acts. At first it glance it seems like this would just be a minor annoyance and really an unimportant change but it adds up quite quickly in many different cases.
Today when raiding an abandoned village claim we stumbled upon some linen, quite a bit of it and decided to take it for banners and whatnot. Every cupboard we opened was 1 HHP and every linen we took was 1 HHP. We easily lost around 200 HHP in like 5 minutes just looting an abandoned claim which is very inconveniencing when you intend to engage in combat later in the day.
Therefore, I propose that every time you leave a scent a roll takes place (as occurs with seeing scents and foragables and such) that determines if you are going to take HHP damage from leaving the scent. The roll should factor in the scent-leaver's stealth (giving this somewhat useless stat a little more worth) against some factors for where the scent is being left and what type of scent it is. Murder scents should be more likely to cost HHP than assault for example. When leaving a scent on a village, the village's current authority percent and max authority should be factored in. When leaving a scent on a personal claim perhaps claim size and possible the claim owners stats such as perception and exploration. The factors that contribute to the rolls and the equation for it obviously need a little thinking and planning and any input on that aspect of it would be appreciated.