1. Change "Username" to "Gamer Tag"
2. Call "mains", "heroes" or "champions" now
3. Call "bots" or "alts", "spawned units" now
4. 2 teams spawn in 2 bases, each with pre-built structures
5. Milestone roads are pre-built, and lead to the opposing base. The paths are now called "lanes"
6. All crafts are weapons and spells
7. Have all crafting input be gold, which you get from killing a spawned unit. You get a lot of gold for killing a champion
8. Get rid of all skills and stats except for Strength, Agility, Constitution, Unarmed Combat and Melee Combat
9. You get LP by standing next to a defeated enemy
10. When a champion dies, they have to wait a designated time, which increases as they level up, until they revive at their base.
I feel these changes would make H&H fit much better into the MOBA genre it was meant to be. Why haven't these been made already, they're pretty small, and would get rid of the boring que time between each fight.