I find it odd that hearthlings who have access to steel still need to use stone axes to skin and butcher. My suggestion is this:
Skinning knife: 1 Bar of Steel, Block of Wood
*Sharp tool. When skinning, effective quality is equal to cadaviers quality OR cadaviers quality softcapped by tool's quality which one is considered more balanced
Meat Cleaver: 2 Barts of Steel, Block of Wood
*Sharp tool. When butchering, effective quality is equal to cadaviers quality OR cadaviers quality softcapped by tool's qual which one is considered more balanced
QA:
Why this?
*I think using stoneaxe is fundamentally silly. If you have the resources to make steel you shouldnt have to worry about getting q100 stone axe.
***** Noob you can't make high quality stone axes and xcome to whine at forums
*I have trees planted but it takes time to get good branches. I was not with people who claimed best soil and water nodes at day 1 so it is going to take some time.
If you have access to steel you should have access to high quality stone axe
*Well those two things can be quite contradictory. Not all people like to make alts, if your only character who has access to steel is for that reason full industry, he is going to have hard time planting trees.
This is going to make my stone axe industry worthlesss
*Like I said in thread about Traveller's Sack nerf, changes like this should always be implemented during World reset.
So from now on we need steel not to softcap hide/meat
*I did not say we should nerf stone axes, imho they could still perform like they do, provide people with no access to steel decent hide/meat.