Removing Cabins

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Removing Cabins

Postby warrri » Sun Nov 01, 2009 7:07 pm

Now that there is a bigger building, it would be really useful to be able to remove Cabins to make place for the new buildings.
I know you said that there are problems to handle what will happen to things or persons that are in the cabins while theyre being destroyed, so how about this (temporary) solution.

In order to destroy the building it has to be completely empty. Every tick of destroying it should be checked if it is still empty, people that are logging in inside the cabin abort the process. The cabin itself doesnt show noticable decay (it doesnt get red). Once you reached the final tick the cabin is removed, and any char that has logged out inside it has to login at his hearth or idol or rob (like if you logout and something blocks your place).

If the cabin has had a cellar, you need a clay or soil in your inventory for every tick of destroying (to fill the cellar).

I know its not perfect but it would work.
The world I love The tears I drop To be part of The wave can't stop
Ever wonder if it's all for you
The world I love The trains I hop To be part of The wave can't stop
Come and tell me when it's time to
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Re: Removing Cabins

Postby sabinati » Sun Nov 01, 2009 7:11 pm

i agree.
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Re: Removing Cabins

Postby Agarrett » Sun Nov 01, 2009 8:05 pm

sabinati wrote:i agree.
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Re: Removing Cabins

Postby kobnach » Sun Nov 01, 2009 9:39 pm

How about an option to upgrade one (or more)cabins to the larger building. Anything inside the cabin winds up inside the mansion.

Yeah, I know it would probably be harder to implement. But I'm greedy.
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